Players earn soft currency...
About this model
Players earn soft currency and spen: I am building a 3D serious game called Arksibero (1899). It is a historical journalism simulation set during the Philippine-American War. The game teaches media literacy by forcing players to verify rumors using the Stanford History Education Group (SHEG) rubric (Sourcing, Contextualization, Corroboration). I need to map the core gameplay loop, the "Chaos" economy, and the invisible backend analytics tracking into a Machinations diagram. Please design a Machinations diagram with the following Resource Flows and Nodes: 1. Resources & Pools (The Game Economy): Time (Pool): The player starts each "Day" with a set amount of time (e.g., a "Printing Deadline" countdown). Clues/Evidence (Pool): Starts at 0. Maximum is usually 2 or 3 per day (Document A and Document B). Chaos Meter (Pool): A persistent environmental state variable representing town unrest. Starts at 0, max is 100. Backend Analytics (Registers): Invisible to the player, but needs to be tracked in the diagram. Track SHEG_Score (1 to 3) and Face_Value_Failure (Boolean 0 or 1). 2. Sources & Generators (Input): The Messenger (Source): Generates 1 "Rumor of the Day" at the start of the loop. This triggers the timer to start draining. 3D Exploration (Source): The player spends "Time" to navigate the Micro-Compound (Foyer, Archives, Courtyard). Exploring generates "Clues" into the Evidence Pool. 3. Converters & Mechanics (The 2D Case File): The Red Pen Tool (Converter): Takes 2 "Clues" from the Evidence Pool and consumes "Time". If the player successfully cross-references them (matches the contradiction), it converts the clues into 1 "Verified Deduction." Condition: If the player bypasses this converter and goes straight to publishing, it triggers a Face_Value_Failure = 1 and SHEG_Score = 1. 4. Gates & Outcomes (The Printing Press Decision): Publishing Press (Gate): The player inputs their "Verified Deduction" (or just the raw "Rumor" if they skipped investigating) and makes a multiple-choice decision: Publish Truth OR Publish Fake News. Path A (Publish Truth): Requires a "Verified Deduction". Result: Chaos Meter stays the same or decreases. SHEG_Score registers as 3 (Mastery). Path B (Publish Fake News / Incomplete Investigation): Result: Adds +20 to the Chaos Meter (triggering broken windows/angry mob audio in the next loop). SHEG_Score registers as 2 (Emerging) if they tried to investigate but failed, or 1 (Basic) if they impulsively published. 5. Drains & Reset (End of Day API Handoff): Shift End (Drain): Consumes the published headline and resets the Evidence Pool and Time Pool for the next day. Analytics Sync (Drain/Output): Takes the SHEG_Score, Face_Value_Failure flag, and Time Spent and pushes them as a JSON payload to the Angular Web Dashboard. Design Goal: Show me the structural flow emphasizing the trade-off between spending Time to gather Evidence versus the risk of increasing the Chaos Meter and triggering a Face-Value Failure if the player rushes.d it on cosmetic items. Simulate 90 gameplay sessions and test whether the economy inflates or remains stable.
"Players earn soft currency..." is a public Machinations diagram shared in the Community by Yomamayama, with 21 components.
It was created in May 2026 and last edited in May 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.