Run a 1,000-turn macro...
About this model
Run a 1,000-turn macro simulation with the following structural rules: 1. "Total Matchmaking Pool" generates 60 tokens per cycle into a "Central Queue". 2. Split tokens deterministically: 40 to "Law Enforcement Faction" and 20 to "Criminal Syndicate Faction". 3. Distribute the 40 Law Enforcement tokens across 5 agency pools: "Northport" (16), "West Northport" (8), "State Police" (8), "Sheriff" (4), and "Unmarked" (4). 4. Establish the Progression Economy: Tokens flowing through "Sheriff" and "Unmarked" hit an XP Converter that applies a 3,000 XP output. Tokens through other agencies apply 1,000 XP. All XP accumulates in a "Global XP Progression" pool. 5. Create the Feedback Loop: Set a condition where the accumulation of XP in "Global XP Progression" acts as a trigger that maintains a steady 100% flow rate into the "Central Queue," proving that the high XP rewards successfully incentivize players to remain in the asymmetric ecosystem without queue decay.
"Run a 1,000-turn macro..." is a public Machinations diagram shared in the Community by Myles C, with 40 components.
It was created in August 2026 and last edited in August 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.