Monster Warlord — First Three Maps Economy

About this model

Create a runnable Machinations diagram named Monster Warlord — First Three Maps Economy. Three sequential map lanes: Map 1 drops Ember, Map 2 Tide, Map 3 Grove, all same-tier monsters. Each combat action has a power-based win chance; victory pays gold and a chance of one element drop from that map's separate pool. Provisional editable inputs: start 25 gold and 20 army power; Map 1 enemy power 20, 12 gold, 40% Ember drop, boss power 36; Map 2 enemy 34, 25 gold, 40% Tide drop, boss 52; Map 3 enemy 48, 45 gold, 40% Grove drop, boss 68. Fusion takes 2 matching drops plus gold, succeeds 70% of the time, and adds 12 army power on success. Fusion consumes inputs on failure. Gold cost starts at 35 and increases 45% per successful fusion. Boss victory unlocks the next map. Connect army power to fight and boss odds. Include editable parameters and visible counters for gold, element inventory, army power, battles, wins, fusions, boss victories and unlocked maps. Label all numbers provisional assumptions.

"Monster Warlord — First Three Maps Economy" is a public Machinations diagram shared in the Community by Timothy Na, with 76 components.

It was created in November 2026 and last edited in November 2026.

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