EV.IO Economy

About this model

This diagram models a gaming ecosystem, focusing on the interactions between player actions, game outcomes, and their potential monetary implications. At its core, the system tracks player activities such as "Confirmed Kills" and "Confirmed Deaths," along with "Blended In-game advertisement views." These activities are sourced from an "Attention Resource," signifying the player's engagement and actions within the game. The diagram intricately connects these elements to calculate various metrics essential for the game's economy, such as "Earned E" (presumably Earned Experience or currency), "Estimated US Dollars Earned," and "Estimated Earnings per Impression."

The machinery includes mechanisms to adjust and calculate key performance indicators such as the "K/D Ratio" (Kill/Death Ratio), "Attention Potential," and "Average K/D Ratio," which could influence game dynamics and player incentives. The system uses a combination of gates, pools, and registers to dynamically adjust these values based on player performance and engagement levels. Additionally, the incorporation of a "Despawn" drain highlights the transitory nature of certain resources, potentially representing a game mechanic where resources (or players) can be removed from the game state. Through the interplay of these components, the diagram likely aims to optimize player engagement and monetization strategies by balancing gameplay mechanics with advertisement revenue, signifying a sophisticated model of a game’s economy and player interaction landscape.

"EV.IO Economy" is a public Machinations diagram shared in the Community by Alan Shteynberg, with 27 components.

It was created in March 2023 and last edited in March 2023.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

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