Animal Crafting Combat Economy
About this model
A craft-and-recycle economy tied to a combat loop: coins buy materials, materials are crafted into animals, spare animals are dismantled back into materials, and battles cost animals but pay coins. Press Play to see how income and material price change the animal count.
"Animal Crafting Combat Economy" is a public Machinations diagram shared in the Community by Machinations, with 38 components.
It was created in October 2026 and last edited in November 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.