# Farm Economy:...
About this model
# Farm Economy: Geography-Based Open Economy Simulation
## Overview
Farm Economy is a simplified open economy simulation where each player owns a town specialized in a specific industry.
No town can produce all resources independently.
Players must trade resources through a shared market to sustain production and expand their economy.
The simulation focuses on:
* Resource production * Resource conversion * Supply and demand * Interdependent production chains * Trading between specialized towns
---
# Town Types
## Wheat Farm Town
Produces:
Wheat
Action:
Harvest Wheat
Consumes:
1 Fuel
Produces:
10 Wheat
Purpose:
Primary food producer.
---
## Flour Mill Town
Produces:
Flour
Action:
Mill Wheat
Consumes:
2 Wheat 1 Fuel
Produces:
1 Flour
Purpose:
Processes food resources into higher-value goods.
---
## Palm Plantation Town
Produces:
Palm Fruit
Action:
Harvest Palm Fruit
Consumes:
1 Fuel
Produces:
10 Palm Fruit
Purpose:
Raw material supplier for fuel production.
---
## Refinery Town
Produces:
Fuel
Action:
Refine Fuel
Consumes:
2 Palm Fruit
Produces:
1 Fuel
Purpose:
Energy supplier for the entire economy.
---
# Resource Flow
Palm Fruit ↓ Fuel
Fuel ↓ Wheat
Fuel ↓ Palm Fruit
Fuel + Wheat ↓ Flour
---
# Core Resources
## Wheat
Produced by:
Wheat Farm Town
Used by:
Flour Mill Town
Base Price:
10
---
## Flour
Produced by:
Flour Mill Town
Used for:
Town upgrades
Base Price:
25
---
## Palm Fruit
Produced by:
Palm Plantation Town
Used by:
Refinery Town
Base Price:
8
---
## Fuel
Produced by:
Refinery Town
Used by:
All production activities
Base Price:
20
---
## Money
Used for trading.
Starting Value:
100
---
# Economic Dependency
Wheat Farm Town needs Fuel.
Palm Plantation Town needs Fuel.
Flour Mill Town needs Wheat and Fuel.
Refinery Town needs Palm Fruit.
This creates a circular economy.
Without Fuel:
* Wheat production stops. * Palm production stops. * Flour production stops.
Without Palm Fruit:
* Fuel production stops.
Without Wheat:
* Flour production stops.
---
# Trading System
All resources are traded through a Global Market.
Players can:
* Buy resources * Sell resources
Resources available for trade:
* Wheat * Flour * Palm Fruit * Fuel
---
# Dynamic Pricing
Prices change according to supply and demand.
Formula:
Price = Base Price × Demand ÷ Supply
Examples:
High Wheat supply:
* Wheat price decreases.
Low Fuel supply:
* Fuel price increases.
High Flour demand:
* Flour price increases.
---
# Town Progression
Each town can upgrade production facilities.
---
## Wheat Farm Upgrade
Requires:
5 Flour
Reward:
+50% Wheat Production
---
## Flour Mill Upgrade
Requires:
5 Flour 5 Fuel
Reward:
+50% Flour Production
---
## Palm Plantation Upgrade
Requires:
5 Flour
Reward:
+50% Palm Fruit Production
---
## Refinery Upgrade
Requires:
5 Flour 5 Palm Fruit
Reward:
+50% Fuel Production
---
# Interactive Actions
## Harvest Wheat
Consumes:
1 Fuel
Produces:
10 Wheat
---
## Harvest Palm Fruit
Consumes:
1 Fuel
Produces:
10 Palm Fruit
---
## Refine Fuel
Consumes:
2 Palm Fruit
Produces:
1 Fuel
---
## Mill Wheat
Consumes:
2 Wheat 1 Fuel
Produces:
1 Flour
---
## Buy Resource
Interactive Trader
Consumes:
Money
Produces:
Selected Resource
---
## Sell Resource
Interactive Trader
Consumes:
Resource
Produces:
Money
---
# Machinations Nodes
## Interactive Nodes
* Harvest Wheat * Harvest Palm Fruit * Refine Fuel * Mill Wheat
---
## Pools
Player Wheat
Player Flour
Player Palm Fruit
Player Fuel
Player Money
Market Wheat
Market Flour
Market Palm Fruit
Market Fuel
Market Money
---
## Trader Nodes
Buy Wheat
Sell Wheat
Buy Flour
Sell Flour
Buy Palm Fruit
Sell Palm Fruit
Buy Fuel
Sell Fuel
All trader nodes should be Interactive.
---
## Gates
Fuel Refining
Palm Fruit → Fuel
Flour Milling
Wheat + Fuel → Flour
Town Upgrades
---
## Registers
Wheat Price
Flour Price
Palm Fruit Price
Fuel Price
Supply
Demand
Production Bonus
---
# Success Criteria
The simulation demonstrates:
* Specialized production. * Resource dependency. * Trading behavior. * Supply and demand. * Dynamic pricing. * Open economy driven by player interaction.
No town can operate efficiently without resources from another town.
"# Farm Economy:..." is a public Machinations diagram shared in the Community by naba bula, with 72 components.
It was created in May 2026 and last edited in June 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.