Simulación de Mecánicas
About this model
Learn how the core loop of a hypercasual game can be modelled.
The following example is based on Stack Jump - you’re tasked with building the highest tower possible. Timing your jumps is key: if you jump too early, or too late, you’ll get knocked off and it’s game over.
Similar games: Stack Game, Tower Stack, Topple, 99 Bricks: Wizard Academy, Flumble, Tower Stack Classic, DropDown Block 3D
Keywords: points, score, valance, jump, difficulty, skill, gameplay,
"Simulación de Mecánicas" is a public Machinations diagram shared in the Community by Perla Martinez, with 49 components.
It was created in October 2025 and last edited in October 2025.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.