I need an in-game economy...
About this model
I need an in-game economy. You could take ‘Grow a Garden’ or ‘Steal a Brainrot’ on Roblox as examples. I have six rarity levels, from lowest to highest (Common – Uncommon – Rare – Epic – Legendary – Divine); each plant has Stage 1, Stage 2 and Stage 3, or a 20 per cent chance of mutating. The rarity tiers have specific numbers of plants: Common (4), Uncommon (6), Rare (6), Epic (6), Legendary (6) and Divine (4). I need to work out the mutation timing and the economy, from lowest to highest rarity. It’s a game for children!
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"I need an in-game economy..." is a public Machinations diagram shared in the Community by Vitalii Litvinenko, with 21 components.
It was created in July 2026 and last edited in July 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.