Generate a skill tree...
About this model
Generate a skill tree progression and economy model for an action survival game.
Core Loop: The player spends 'Stamina' to perform actions: 'Gather Resources', 'Defeat Enemies', and 'Open Chests'. These actions generate 'Experience Points (XP)'. Stamina regenerates slowly over time.
Conversion: Every 1000 XP automatically converts into 1 'Skill Point'.
Skill Tree Economy: The player spends Skill Points to unlock nodes. There are 3 main progression branches:
'Combat' (increases damage output, making enemy kills faster).
'Survival' (increases max Stamina and Stamina regen rate).
'Crafting & Exploration' (increases resource drop rates from chests and environment).
Scaling: The first node costs 1 Skill Point. Each subsequent node in a branch costs 1.5x more than the previous one.
Goal: Simulate the player's journey to unlock the first 20 nodes, showing how the increased Stamina regen and damage output speed up their XP gathering over time.
"Generate a skill tree..." is a public Machinations diagram shared in the Community by Muhammed Kurt, with 23 components.
It was created in September 2026 and last edited in September 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.