CoopQuest
About this model
Create a Machinations economy simulation for a casual mobile farming simulation game called CoopQuest.
Game concept: Player manages broiler chickens in a poultry farm. Chickens require 3 conditions to survive and be sold profitably: 1. Feeding 2. Cooling 3. Heating
If all 3 conditions are fulfilled, chicken sells for maximum profit. If 2 conditions are fulfilled, chicken sells for reduced profit. If only 1 condition is fulfilled, chicken sells at a loss. If 0 conditions are fulfilled, the chicken dies and sells for 0 gold.
Resources: - Gold - Chicken - Feed Stock
Initial values: - Starting Gold: 400 - Feed Stock: 0
Costs: - Buy Chicken: 40 gold - Buy Feed: 5 gold - Feed Purchase adds 1 Feed Stock - Auto Feeder Upgrade: 200 gold - Auto Fan Upgrade: 300 gold - Auto Heater Upgrade: 300 gold - Beginner Area Unlock: 1000 gold - Intermediate Area Unlock: 2500 gold
Chicken selling outcomes: - Perfect (3 conditions fulfilled): 90 gold - 2 conditions fulfilled: 60 gold - 1 condition fulfilled: 30 gold - 0 conditions fulfilled (dead chicken): 0 gold
Gameplay rules: - Buying a chicken creates one active chicken node. - Feeding consumes 1 Feed Stock. - Feeding success depends on whether feed exists. - Cooling and heating can be manual actions or automated if upgrades are purchased. - Auto upgrades are permanent and affect all chicken cages globally.
Simulation logic: - Player repeatedly buys chickens, buys feed, fulfills conditions, and sells chickens. - Include probabilistic branching: - Perfect outcome probability: adjustable - 2 conditions fulfilled probability: adjustable - 1 condition fulfilled probability: adjustable - dead chicken probability: adjustable
Suggested default probabilities: - Perfect: 40% - 2 fulfilled: 35% - 1 fulfilled: 15% - Dead: 10%
Machinations structure: - Source node for Gold - Pool node for Feed Stock - Pool node for Active Chickens - Converter for Buy Chicken - Converter for Buy Feed - State/Upgrade nodes for Auto Feeder, Auto Fan, Auto Heater - Probability Gate for chicken outcome - Converter nodes for selling outcomes - Sink nodes for spending gold - Progression gates for Beginner and Intermediate unlocks
KPIs to display: - Gold over time - Profit per chicken - Time to afford Auto Feeder - Time to afford Auto Fan - Time to afford Auto Heater - Time to unlock Beginner Area - Time to unlock Intermediate Area - Chicken death rate - Average player profit
Simulation goal: Evaluate whether the economy feels balanced for a casual mobile simulation game.
"CoopQuest" is a public Machinations diagram shared in the Community by 47_Yudha Prawira, with 21 components.
It was created in May 2026 and last edited in May 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.