Bytes Tokenomics w/ Increasing Price

About this model

This diagram models a complex economic system revolving around the generation, consumption, and transformation of resources linked to an imaginary community, possibly within a game or simulation setting. The system kicks off with a "Source" node creating an infinite supply of a resource represented as "bytes per day," which are then channeled through various "Pool" and "Gate" nodes,symbolizing different assets or commodities within the ecosystem, such as Land, Items, and Citizen identities.

The central mechanics involve converting these resources through "Converter" nodes into more tangible assets within the community—for instance, minting new Items, Identities, and Land from the basic "byte" resources. These newly minted assets then feed into the creation of "New Citizens," thereby expanding the population and, presumably, the economy of the system. The inclusion of "Register" and "State Connection" nodes indicates a level of dynamic pricing or value adjustment based on the flow of resources, emulating an economy responding to supply and demand forces. Furthermore, "Resource Connection" nodes establish the pathways for resources to move throughout the system, featuring both fixed and conditional flows, indicating a comprehensive and multiplex economic model designed to mimic the complexities of real-world economic systems.

"Bytes Tokenomics w/ Increasing Price" is a public Machinations diagram shared in the Community by font, with 58 components.

It was created in February 2022 and last edited in February 2022.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

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