Here's a Machinations-ready...
About this model
Here's a Machinations-ready economy summary for RIVAL:
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**RIVAL Game Economy — Machinations Simulation Brief**
**Primary Resource: Season RP (Rival Points)** The single progression currency. There is no separate XP or hard currency. All earned RP accumulates into `total_rp` on the player's season record.
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**RP Sources (by game mode)**
*Title Charge* (multiplayer prediction game) - Non-quit players earn `max(50, total_prediction_score)` RP per session - Prediction scoring: 100 pts × 2^(streak−1) per correct pick - Quitters earn 0 RP - Typical range: ~50–500+ RP depending on accuracy and streak
*Pitch Clash* (1v1 head-to-head) - Win: 100 RP - Draw: 30 RP - Loss: 20 RP - Quit: 0 RP
*Fixture Timeline* (solo challenge) - Base: 100 RP - +50 if ≥40% zone accuracy - +100 if ≥70% zone accuracy - +150 if all zones perfect - Range: 100–350 RP
*Referee Multiplier* (applies to all modes if player is a ranked referee) - A★: ×1.25 | A: ×1.15 | B: ×1.05 | C: ×1.00 | D: ×0.90 - Requires ≥5 graded sessions in the last 14 days to qualify
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**Progression Track (Season)** - 50 levels, 1,000 RP per level - Max cap: 50,000 RP = Level 50 - Level = `floor(total_rp / 1000)`, capped at 50 - There is no prestige or reset — RP is cumulative within a season
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**Rewards (RP → Level → Reward)** - Each level unlocks a reward tier on the Free track and (if pass held) the Premium track - Free track rewards: primarily Chaos Cards (3-card packs) - Premium track rewards: Chaos Cards + cosmetics (banners, avatar frames, characters) at key levels; exclusive character at Level 50 - Players must claim rewards; they are not auto-granted (exception: buying the pass retro-claims all passed premium tiers)
**Rival Pass** - One-time seasonal purchase (~£6.99) - Unlocks the Premium reward column for all 50 levels - Retro-claims any premium tiers the player has already levelled past
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**Key Economy Notes** - No hard currency / gem layer — RP is the only progression resource - Cosmetics (banners, frames, characters) are sinks: earned via track rewards or stubbed IAP, not consumed back into the economy - Chaos Cards are a secondary resource: earned from track rewards, used in-game (not modelled as a separate currency for progression purposes) - Match tickets exist in schema but are disabled for MVP - Cosmetic IAP is mocked (£2.99) and not in production
"Here's a Machinations-ready..." is a public Machinations diagram shared in the Community by Harley Thorne, with 38 components.
It was created in May 2026 and last edited in May 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.