diagram 1b

About this model

The game system is organised around two main feedback loops: a positive growth loop and a negative pressure loop, which together shape the overall flow of gameplay.

The diagram illustrates a Level 1 scenario. Some relationships may not be fully accurate and are included for demonstration purposes only not for the game.

In the positive loop, the player spends budget to build facilities such as food stalls, toilets, and stages. When visitors are served within a reasonable waiting time, these successful interactions increase the overall happiness of the market. Higher happiness then attracts more visitors, creating more chances for services to occur. Each successful service provides additional budget, which can be reinvested into building more facilities. This loop forms the core progression of the game and encourages the player to manage resources carefully and place facilities strategically.

The negative loop introduces a counterbalancing pressure. If visitors wait for too long without being served, happiness begins to decrease, which gradually reduces the number of new visitors arriving at the market. As this situation continues, more visitors leave the market and are counted as “Left Visitors”. When the number of left visitors reaches a predefined limit, the game ends in failure. This loop prevents unchecked growth by penalising poor planning and insufficient service capacity.

Together, these two loops create a balanced management system where player decisions directly affect both the short-term performance and the long-term stability of the market.

"diagram 1b" is a public Machinations diagram shared in the Community by Heria, with 56 components.

It was created in December 2025 and last edited in December 2025.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

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