New timer

v_levashov2
Preview of New timerPreview of New timer

About this model

This diagram represents a resource management and conversion system with a recurring timer mechanism, focusing on the cyclical interactions among black and blue resources. Black resources, originating from several Sources and Pools, are crucial for certain conversion processes. Converters in the system play a significant role by transforming these black resources into a particular type through interactions that are both automatic and interactive, implying player or system input at key stages. The system incorporates delays and automatic triggers to ensure that resources are not only converted but also timed precisely for specific operations, enhancing the complexity of managing resources efficiently.

Blue resources serve a dual purpose: they feed into timers that dictate the pacing of certain actions within the system and are also part of a circular flow that potentially impacts the availability of black resources indirectly. This intricate setup illustrates a balance between passive accumulation and active conversion or depletion of resources, governed by automatic and interactive activations. Drains in the network permanently remove resources from circulation, acting as a system control or end condition for certain resource flows. Overall, the diagram showcases a dynamic system that simulates the balancing and timing necessary for resource management in game mechanics or economic modeling, emphasizing the strategic timing and conversion of resources to meet system-wide objectives or conditions.

“New timer” is a public Machinations diagram by v_levashov2, shared in the Machinations Community.

You can open the original diagram in the Machinations app, press Play to watch how resources move through it, and change its values to see how the system responds. Machinations is a visual tool for designing, simulating and balancing game economies and other systems, where resources flow through sources, pools, drains, converters and gates. In a diagram, a source creates resources, a pool stores them, a drain removes them, a converter changes one resource into another and a gate decides where they go next.