Currency and Upgrading

About this model

This diagram models the resource management and progression mechanics of a cooking-themed mobile game. It begins with players generating various resources, such as "Chef Coins" and tokens related to different restaurants like "Burger Diner" (BD), "Sushi Showdown" (SS), and "Happy Hour" (HH), which they can earn through different in-game activities. These resources are then used to unlock new kitchen levels, buy upgrades for kitchens, and progress through the game.

Resources flow through a series of pools, gates, and converters, simulating the process of earning, spending, and reinvesting in-game currency and tokens to improve game elements or standings. Gates distribute outcomes based on probabilities, mimicking the chance-based nature of game events and rewards. Upgrades and achievements, like leveling up or winning matches, affect the game state and player progression, represented by pools that store experience points (XP) and track player levels or matches played. Specific triggers and conditions activate state changes, reflecting the game's dynamic environment where actions lead to various consequences, encouraging strategic planning and resource management by the player to advance successfully within the game.

"Currency and Upgrading" is a public Machinations diagram shared in the Community by Matthew Wiggins, with 181 components.

It was created in April 2021 and last edited in May 2021.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

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