Create a Machinations diagram...
About this model
Create a Machinations diagram for the game Genshin Impact that models the daily character progression resource economy.
The diagram should represent a 30-day simulation where 1 simulation step equals 1 in-game day. The system focuses on the following resources: Original Resin, Primogems, Mora, EXP Materials, Ascension Materials, Artifacts, Wishes, New Characters / Weapons, Character Power, and Adventure Rank EXP.
Create the following Pools with initial values: 1. Original Resin — initial value 160 2. Primogems — initial value 0 3. Mora — initial value 50000 4. EXP Materials — initial value 0 5. Ascension Materials — initial value 0 6. Artifacts — initial value 0 7. Wishes — initial value 0 8. New Characters / Weapons — initial value 0 9. Character Power — initial value 10 10. Adventure Rank EXP — initial value 0
Create the following Sources: 1. Daily Resin Recovery 2. Daily Commissions 3. Exploration Rewards 4. Battle Pass / Events
Create the following Converters: 1. Domain Farming 2. Boss Farming 3. Ley Line Farming 4. Character Level Up 5. Character Ascension 6. Artifact Upgrade 7. Banner Pull
Create the following Trader: 1. Wish Purchase
Create the following Drains: 1. Resin Cap Loss 2. Upgrade Costs 3. Used Materials 4. Spent Wishes
Connect the components as follows:
Daily Resin Recovery generates 180 Original Resin per day. Original Resin has a practical cap of 160. Any excess Resin should go to Resin Cap Loss.
Daily Commissions generate: - 60 Primogems per day - 20000 Mora per day - 1500 Adventure Rank EXP per day
Exploration Rewards generate: - 40 Primogems per day - 10000 Mora per day - 1 Artifact per day
Battle Pass / Events generate: - 4 EXP Materials per day - 15000 Mora per day
Original Resin is spent in three farming activities: 1. Domain Farming consumes 60 Original Resin per day and produces 4 Artifacts. 2. Boss Farming consumes 40 Original Resin per day and produces 2 Ascension Materials. 3. Ley Line Farming consumes 60 Original Resin per day and produces 60000 Mora and 6 EXP Materials.
Wish Purchase converts 160 Primogems into 1 Wish.
Banner Pull consumes 10 Wishes and produces 1 New Character / Weapon.
Character Level Up consumes: - 40000 Mora - 5 EXP Materials and produces +2 Character Power.
Character Ascension consumes: - 60000 Mora - 2 Ascension Materials and produces +4 Character Power.
Artifact Upgrade consumes: - 30000 Mora - 3 Artifacts and produces +3 Character Power.
Mora spent on Character Level Up, Character Ascension, and Artifact Upgrade should also be represented as upgrade costs. EXP Materials, Ascension Materials, and Artifacts consumed by upgrades should be represented as used materials. Wishes consumed by Banner Pull should be represented as spent wishes.
Arrange the diagram visually in four sections: - Left side: resource sources — Daily Resin Recovery, Daily Commissions, Exploration Rewards, Battle Pass / Events. - Center: main resource pools — Original Resin, Primogems, Mora, EXP Materials, Ascension Materials, Artifacts, Adventure Rank EXP. - Right side: converters and trader — Domain Farming, Boss Farming, Ley Line Farming, Character Level Up, Character Ascension, Artifact Upgrade, Wish Purchase, Banner Pull. - Far right: final progression outputs — Character Power, Wishes, New Characters / Weapons. - Bottom area: drains — Resin Cap Loss, Upgrade Costs, Used Materials, Spent Wishes.
Add a chart that tracks the following pools over 30 days: - Original Resin - Primogems - Mora - EXP Materials - Ascension Materials - Artifacts - Wishes - Character Power - Adventure Rank EXP
The expected simulation behavior: - Original Resin should remain limited because it is recovered and spent daily. - Primogems should gradually grow and periodically convert into Wishes. - Mora should fluctuate because it is earned regularly but spent on upgrades. - EXP Materials should rise and then drop when used for Character Level Up. - Ascension Materials should grow slowly through Boss Farming. - Artifacts should grow through Domain Farming and drop when used for Artifact Upgrade. - Wishes should accumulate slowly and decrease after Banner Pull. - New Characters / Weapons should increase slowly. - Character Power should increase in steps after Level Up, Ascension, and Artifact Upgrade.
The diagram should stay under 60 components and should clearly show sources, pools, converters, trader, drains, and resource flows.
"Create a Machinations diagram..." is a public Machinations diagram shared in the Community by Мария Ващенко, with 93 components.
It was created in May 2026 and last edited in July 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.