Games: F2P Mobile Battle-Royalesque Full Meta Economy
About this model
This diagram represents a complex, mobile game economy simulation that focuses on tracking and optimizing in-game economics and player progression. It incorporates a range of elements such as sources for generating in-app purchase (IAP) revenue and in-app advertising (IAA) revenue, pools to store different types of resources like gems, XP, and different levels, converters and gates to control and distribute these resources based on certain conditions, and registers to perform operations based on game events and player actions. Key features include a system to handle in-app purchases with different tiers, simulate ad watching for additional bonuses, manage player progression through XP gains, and level ups. It also details a VIP pass system that influences game economy dynamics and player benefits.
Central to the model are mechanisms to calculate total revenue from both purchases and ads, reflecting a comprehensive view of a game's lifetime value (LTV) and potentially average revenue per paying user (ARPPU) or per daily active user (ARPDAU). In addition, the simulation accounts for player engagement factors, such as game rounds played and various XP gain avenues, which influence progression and retention strategies. The intricate interplay of sources, pools, gates, and other elements aims to give insights into optimizing the game design for enhanced player experience and revenue generation, showcasing the power of Machinations in balancing complex game ecosystems.
“Games: F2P Mobile Battle-Royalesque Full Meta Economy” is a public Machinations diagram by Daniel Paz de Araujo, shared in the Machinations Community.
You can open the original diagram in the Machinations app, press Play to watch how resources move through it, and change its values to see how the system responds. Machinations is a visual tool for designing, simulating and balancing game economies and other systems, where resources flow through sources, pools, drains, converters and gates. In a diagram, a source creates resources, a pool stores them, a drain removes them, a converter changes one resource into another and a gate decides where they go next.