Webinar: Sustainable Web 3 Economies - MachiCatz

Machinations
Preview of Webinar: Sustainable Web 3 Economies - MachiCatzPreview of Webinar: Sustainable Web 3 Economies - MachiCatz

About this model

This diagram outlines a comprehensive system for simulating various aspects of gameplay economics within a game environment, focusing on token transactions, player interactions, and resource allocation scenarios. The system includes mechanisms for buying, selling, and breeding in-game items (e.g., tokens, cosmetics, and 'MachiCats') with detailed tracking of transaction histories and inventory states. Key processes are driven by a combination of deterministic and probabilistic gates, which manage the flow of resources and actions based on predefined conditions and random outcomes, respectively.

The diagram features a robust set of registers that compute and store game state metrics, including login frequency, breeding costs, and player persona attributes, which influence the gameplay by modifying conditions and outcomes dynamically. Resources flow between pools under the control of converters, which simulate the conversion processes (e.g., breeding or token exchange rates), subject to constraints and modifications by state connections that represent game rules or player actions. This setup allows for the simulation of complex economic interactions and player behavior analytics within a virtual game economy, providing valuable insights into game balance and player engagement strategies.

This public Machinations diagram, “Webinar: Sustainable Web 3 Economies - MachiCatz”, was shared in the Machinations Community by Machinations.

You can open the original diagram in the Machinations app, press Play to watch how resources move through it, and change its values to see how the system responds. Machinations is a visual tool for designing, simulating and balancing game economies and other systems, where resources flow through sources, pools, drains, converters and gates. In a diagram, a source creates resources, a pool stores them, a drain removes them, a converter changes one resource into another and a gate decides where they go next.