Level Progress
About this model
This diagram models an experience points (XP) and leveling system for a game or application, integrating various gameplay elements such as games played, tournaments, and objectives as XP sources. It employs a sophisticated structure where XP earned from specific in-game achievements—like winning or losing games, completing objectives, and tournament placements—are accumulated in pools. These pools then interact with converters, which are set to only activate when enough resources are gathered, indicating a level-up event or other significant in-game achievements. The player's level is used as a variable in a register node formula to calculate the XP needed for the next level, demonstrating a dynamic leveling system where the XP requirement increases with the player's level.
This system also features a module designed to increase the XP gained after reaching certain level milestones every tenth level, promoting continued player engagement through escalating rewards. Additionally, a series of state connections modify various nodes based on gameplay outcomes, while a virtual currency reward system is integrated, providing in-game currency for achievements, tying back into the game's economy. Overall, the diagram outlines a comprehensive system designed to enhance player progression and engagement by rewarding gameplay achievements with XP, leveling, and in-game currency.
"Level Progress" is a public Machinations diagram shared in the Community by yashgirgas619, with 176 components.
It was created in September 2021 and last edited in March 2023.
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