Act as a Game Economy...
About this model
Act as a Game Economy Architect and generate a Machinations.io diagram model for the incremental game "Sand Miner Incremental".
MODEL ELEMENTS & TOPOLOGY:
1. POOLS: - Pool_Funds: Currency (Soft). Starts at 0. - Pool_Gems: Currency (Hard). Starts at 0. Persists through resets. - Pool_DigPower: Operational Energy. Max Capacity = 20 * (1 + 0.5 * Level_PowerCapacity) * (1.5 ^ Level_NuclearPowerCells). Starts at Max. - Pool_ExposedOres: Integer count of currently exposed ores in a sector. - Level Pools for Regular Upgrades (DrillRadius, DrillSpeed, PowerCapacity, MiningStrength, AutoDiggers, DiggerSpeed, ExtractionDrones, ExtractionRate, ResourceValue). - Level Pools for Prestige Upgrades (PermValueMult, PermSpeedMult, PermPowerMult, PermGemSpawn, PermDroneRate).
2. SOURCES: - Source_Sand: Generates sand pixels per level (default grid ~40,000 pixels). - Source_Ores: Spawns 4 to 8 ores per sector (Copper: $10, Gold: $50, Diamond: $200, Uranium: $800). - Source_GemVeins: Spawns Prestige Gems (1 Gem) at base 25% chance * (1.5 ^ Level_PermGemSpawn).
3. DRAINS & CONSUMPTION: - Drain_DigPower_Sand: Consumes DigPower at rate = (SandPixelsCleared * 0.05). - Drain_DigPower_Mining: Consumes DigPower on ore hit = (OrePowerCost / MiningPowerEfficiency). - Drain_Funds_EntryFee: Consumes Funds upon starting level ($0, $20, $100).
4. CONVERTERS & FORMULAS: - Ore Sale Converter: Yield = BaseOreValue * (1 + 0.25 * Level_ResourceValue) * (2.0 ^ Level_PermValueMult) * ComboMultiplier. Transfers value into Pool_Funds. - Upgrade Cost Formulas: - Regular Upgrades Cost = floor(BaseCost * (CostMult ^ Level)) paid from Pool_Funds. - Prestige Upgrades Cost = floor(BaseCostGems * (CostMult ^ Level)) paid from Pool_Gems.
5. PRESTIGE RESET TRIGGER (Quantum Reset): - Condition: Triggered when progression slows. - Action: Resets Pool_Funds to 0, resets all Regular Upgrade pools to 0, resets unlocked level state, retains Pool_Gems and Prestige Upgrade Pools.
OBJECTIVE FOR SIMULATION: Simulate the optimal purchase sequence of Regular Upgrades vs. Level Unlocks vs. Quantum Prestige Resets to maximize Funds/sec and minimize total time to max out the Prestige Skill Tree.
"Act as a Game Economy..." is a public Machinations diagram shared in the Community by Fokaia Studio, with 32 components.
It was created in August 2026 and last edited in August 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.