A cooperative, role-based...

About this model

A cooperative, role-based card game where four stakeholders (Environment, government, agriculture, and community) manage water and unique resources to respond to a drought, flood, and infrastructure crisis. Each crisis requires different amount of resources to successfully address, one crisis may be failed within the game, however that increases the market price for trading with the game manager to receive extra water. Players negotiate, trade, and contribute resources to meet event requirements, balancing individual goals with collective survival to prevent global failure. Each team has a unique currency (fish, influence, crop, and time) and they must meet unique winning conditions with their water and resource stock to win. The gameplay takes part in 3 phases, a preliminary phase of water preparation decisions (which increase or decrease water or starting resource pool), then a loop of 3 Crisis stages and 3 recovery stages, then teams must check if they have won or not. During Crisis, each team loses resources and they must work together to meet the goal to survive the crisis (this must be in order a sacrifice of additional resources and water). During recovery, teams can trade water amongst themselves to earn one resource (however this is limited to two per recovery, or trade with game master to receive water. Would you like the current numbers I have for each team and the trading costs?

"A cooperative, role-based..." is a public Machinations diagram shared in the Community by Poppy Welsh, with 35 components.

It was created in March 2026 and last edited in March 2026.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.