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satya prasad

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Help Me Create Simulation/Machinations to XP(Punya) blanncing for my game my game have following aspects Divinity = world Level which unlocks various Temples and Facilities and Features, To progress in each divinity you need Xp(Punya) on reaching the Requirement Player ascends in Divinity For exaample Divinity 1 to Dininity 2 you need 1000 Xp on collecting 1000 XP player will ascend from Divinity 1 to 2 , which unlocks a facility or temple as configured Punya = Punya is XP which required to Progress in Divinity , as well as Reward which given on performing certain actions Punya is earned by doing following actions Temples Aarti = each temple has feature called where they perform quik action by moving aarti plate around diety on completing it will recive "X" amount of Punya reward(Punya reward scales based on Divinity) Offering = Each Diety(Temple) have Unique set of of offerings, These are quick tap actions which will play same unique Animations and gives some reward on the eand, some of these offering Can be free, requires spending premium currency (Padams),or Activated through IAP Facilities = Facilities ar beasically Mini games which contains levels on compleing levels, you will recive punya XP on completing levels(Punya reward scales based on Divinity) Currently we have two Facilities : 1. Flower shop : A Tile match game where player needs to match flowers completele all tiles to complete the level 2. Prasad shop : A Food sart game , where player needs to match & sort 3 identical items to clear all tray and complete levels Passive Facilities = these Facilities Purely entertainment and informatic right now and doesn't grant any punya on using currently we have three passive facilities Satsang = a music player where player can listen to devotiona music Astrology = where player can chek their Astrology Zen mode = Medition app like feature where player enable which play meditative music ----------------------- so this is the context of the Game , using this information i want help Blancing Divinity Xp amount Offering Xp amount Aarti Xp amount Mini games XP amount Currently these formulas being used to scale the Punya amount Aarti Formula: Punya (XP) Calculation: The amount of Punya (XP) awarded for completing the Aarti is calculated using the following formula: Punya(P) = BasePunya + Growth × (D − 1)^Curve Where: BasePunya: The base amount of XP awarded for completing the Aarti. Growth: A growth factor that adjusts the XP based on the player's progression. D: Divinity level Curve: A curve value that adjusts the XP scaling. The BasePunya, Growth, and Curve are controlled and adjusted from the backend based on game settings and progression. Prasad Shop Game Punya Formula : XP_REWARD = XP_BASE +(XP_Bonus x T_reamining/T_Total) Example Config: Total Max XP: 100 Base XP (Guaranteed for passing): 50 Time Bonus Pool: 50 Scenarios: Fast Win (90% time left): 50 + (50 x 0.9) = 50 + 45 = 95 XP Slow Win (1% time left): 50 + (50 x 0.01) = 50 + 0.5 = 51 XP Flower Shop Game Punya Formula: Total XP = Base XP *(1 + (Divinity Level - 1) * Scaling Factor) Base XP is the standard XP earned for completing the level. Divinity Level is the player's current level in the game. Scaling Factor is a constant factor that determines how much the XP reward increases with each Divinity Level. This factor will scale the reward based on the difference in Divinity Levels.

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