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--- Auto-Generated Description --- This diagram represents a dynamic environmental system with a focus on the simulation of the passage of time, weather changes, and their impact on various phases of a day. The system starts with sources that generate resources representing the progression of hours in a day and potential rain events. As the simulation progresses, these resources are directed into pools labeled as "Hour of day," "Morning," "Daytime," "Evening," "Rain," and "Night," signifying the division of a day into distinct periods affected by weather conditions. Automatic gates and randomized resource connections introduce variability in weather, simulating rain events with different probabilities. State connections are used to dynamically transition between different times of the day based on the hour, illustrating a typical daily cycle. For example, conditions and ranges set in state connections dictate the start and end of morning, daytime, evening, and night, adapting to the accumulation of hours in the "Hour of day" pool. This creates an interactive model that not only simulates the environmental conditions over a day but also incorporates randomness to reflect the unpredictability of weather, seen through the potential occurrence of rain. Drains are employed to reset or conclude certain processes, for instance, symbolically ending a day or weather condition, thus allowing the simulation to cyclically represent continuous daily and weather patterns.