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NUTS Game Economy

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--- Auto-Generated Description ---
This diagram represents an intricate virtual economy model within a gaming ecosystem, focusing on the generation and utilization of in-game currency, NUTS, and tokens across game seasons, player actions, and in-game item transactions. Starting points (Sources) simulate various in-game actions such as winning or losing games, players' ELO (a ranking score system) adjustments, and transactions like microtransactions. These actions influence the flow of resources like Ecosystem Tokens and NUTS Earned, which are stored in pools. These pools interact with other nodes, including converting game actions into tangible economic outcomes, such as tokens moving to different parts of the game or real-world assets like USD. Registers calculate economic indicators like base nuts per game season and NUTS multipliers based on player ELO, affecting resource distribution through converters and gates which depend on various factors, including player performance and market transactions.

Players' engagement with the game through battles, purchasing battle passes, or engaging in microtransactions directly contributes to the game's economy. The model also accounts for external transactions, allowing players to buy on AMM (Automated Market Makers) or sell in-game items, represented by gates leading to changes in pools associated with real-money transactions (e.g., Move To Metamask, Player Gets USD). This circulation of resources represents a closed-loop economy where player actions not only affect their in-game wealth and resources but also the game's overall economic health. The mechanism is designed to mimic real-world economic interactions within the virtual environment of the game, fostering an immersive experience that rewards strategic and skilled gameplay.

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