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Simulate a complex...

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Simulate a complex Metroidvania map for "ProjectKeyGlass". The player starts in an empty Liminal Pool. Path A is a basic corridor leading to the "Master Key". Path B is a huge gap that requires the "Mario Spin" ability to cross, but the player doesn't have it yet. Path C is blocked by a glass wall; the player uses the "Master Key" to smash it and finds the "Mario Spin" inside. The player must then backtrack to Path B, use the Spin to cross the gap, and defeat a boss to collect a "Mirror Fragment". Show the exact order of exploration.

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