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  • Pokemon GO - Wild Encounters, Item Management and PokedexCICatalin Ichim9732510Complex
  • Educational games Duolingo lesson progressionCICatalin Ichim305114Complex
  • Customer queues with custom waiting timeCICatalin Ichim36692Moderate
  • No thanks! Card Game Deconstruction With 3 PlayersCICatalin Ichim38199Complex
  • Monopoly - Buying Properties And HousesCICatalin Ichim16762Complex
  • Traffic Study - Lane Efficiency for Cross-IntersectionsCICatalin Ichim19652Complex
  • Premium Games - Balancing combat and experience systemsCICatalin Ichim19753Complex
  • Energy Consumption - Solar Vs GridCICatalin Ichim20540Complex
  • Strategic Decision Planning Using Decision TreesCICatalin Ichim15542Complex
  • V2C and V2I for Insurance ModelsCICatalin Ichim19421Complex
  • [SB] Game loopsETEugene Tarantsev4320Complex
  • LLM Endpoint WorkflowCICatalin Ichim3415Moderate
  • Currency Generation & Shop with Player ChoiceCICatalin Ichim7613Moderate
  • Farming Simulator - Crops Yields and Grow TimeCICatalin Ichim3910Complex
  • Leveling up with conditional skill treesCICatalin Ichim6510Moderate
  • Leveling up in MOBAsCICatalin Ichim7213Moderate
  • Loot and CraftCICatalin Ichim69111Simple
  • Gacha games - Packs with different qualitiesCICatalin Ichim12114Moderate
  • Climbing Simulation - Item Collection & Merchant interactionWSwhat remains of soysauceman9511Complex
  • Ludens Business ModelHCHenrique Campos1100Complex
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