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Public Machinations diagrams you can open, Play and remix.

  • Games: Sekiro: Shadows die Twice - XP gain and level progression - AutomatedMSMachinations Support83113Complex
  • Backpack - High-Level OverviewASAlan Shteynberg15913Complex
  • Games: Sekiro: Shadows die Twice - XP gain and level progression - AutomatedMSMachinations Support1.31K115Complex
  • Compounding Stealth and Crafting EconomyDDDEEZ dar300Moderate
  • Dishonored Stealth EconomyAPALEJANDRO BARRAGAN PEREZ900Moderate
  • World 3GPGrendy Aditya Pangestu1300Moderate
  • World 1GPGrendy Aditya Pangestu1800Complex
  • Splinter Cell: Blacklist - Stealth vs Combat DynamicsYBYOAV EDUARDO TORRES BECERRA1500Moderate
  • Stealth Infiltration and Distraction EconomyJRJuanjo Regueira2301Moderate
  • Timed Stealth InfiltrationZWzwerg_1200Moderate
  • Castello: Fuga con Schede SDSPSAMUELE PICCOLO1200Moderate
  • DLG 2RWRuru Woberu900Complex
  • Percobaan 2 _ Ai limitZCZaneta Carmel1701Complex
  • Generate a skill tree economy...ZCZaneta Carmel1200Moderate
  • Generate a skill tree economy...ZCZaneta Carmel700Moderate
  • AI limit skill treeZCZaneta Carmel1100Moderate
  • NPC stealth mission planningMWMaddie Wright1600Complex
  • A Way Out – Mapping Mechanics to Game SpacesMKMurdock Krissna900Moderate
  • Arkham Mission ProgressionMAMochamad Firman Ardiyansyah1100Moderate
  • Cooperative Puzzle Soul RescueSGShubham Goyal1100Moderate
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Machinations

The safe, transparent sandbox for modeling the economies and systems that shape our world. Model it, Play it, and see what a decision does before you make it.

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