Community diagrams
Public Machinations diagrams you can open, Play and remix.

PLAYSIDE/PLAYGROUND EconomyJaden K13550Complex
Premium Games - Balancing combat and experience systemsCatalin Ichim19753Complex
Games: DOOM - Level Progression - AutomatedMachinations Support2.11K311Complex
Games: Pokemon Red - Spawn rates before first gym - AutomatedMachinations Support1.3K383Complex
Webinar: Hades progression systemMachinations Support736269Complex
Games: Cookie Clicker idle game - AutomatedMachinations Support788224Complex
Currency Generation & Shop with Player ChoiceCatalin Ichim7613Moderate
Games: Sekiro: Shadows die Twice - XP gain and level progression - AutomatedMachinations Support83113Complex
SL_Card_V1Erman Gultekin9110Complex
Climbing Simulation - Item Collection & Merchant interactionwhat remains of soysauceman9511Complex
Games: Minecraft Hunger And Exhaustion Meters - InteractiveMachinations Support6921131Complex
Gameplaybartek.128813Complex
Games: Path of Exile - Weapon drop rates - AutomatedMachinations Support1.35K157Moderate
Games: Sekiro: Shadows die Twice - XP gain and level progression - AutomatedMachinations Support1.31K115Complex
Games: Temple Run 2 - Coins after a run with full "Coin Value" upgrade - AutomatedMachinations Support66615Complex
Battle LegionMachinations Support74716Complex
Games: Call of Duty Modern Warfare - Gunfire Mode WeaponsMihai Gheza2.45K11Moderate
Book: Figure 6.47 RTS building mechanics (as seen in "Game Mechanics: Advanced Game Design")Machinations Support72619Moderate
Slot Machine Session MechanicsMachinations3700Moderate
Soldiers of Misfortune - Single Player ModelMachinations6802Moderate