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  • PLAYSIDE/PLAYGROUND EconomyJKJaden K13550Complex
  • Lootbox with percentage table for multiple scenariosCICatalin Ichim12956Moderate
  • Meta loopMWMatthew Wiggins33322Complex
  • Assignment 6LRLiz Canacari-Rose4010Complex
  • Gacha games - Packs with different qualitiesCICatalin Ichim12114Moderate
  • Climbing Simulation - Item Collection & Merchant interactionWSwhat remains of soysauceman9511Complex
  • HFS Economy 2nd IterationJZJelle van der Zwaard2311Complex
  • Fall Guys - Match + Reward SystemDBDavi Baptista1.08K114Complex
  • Games: Rainbow Six Siege - Loot box mechanics - AutomatedMSMachinations Support944126Moderate
  • Hearthstone Pack Opening And Disenchanting - AutomatedMSMachinations Support1K122Complex
  • Battle LegionMSMachinations Support74716Complex
  • Fall Guys - Match + Reward SystemMAMachinations5900Complex
  • Lootboxes and Card PacksDADarven Acevedo1000Complex
  • lootboxes and cardsФБФёдор Буряков1300Complex
  • Extraction — 30-day Economy & Balance PrototypeАРАртем1200Moderate
  • Climbing Simulation - Item Collection & Merchant interactionCICatalin Ichim2301Complex
  • Loot Table - Currencies, Enemies and Item CostsCICatalin Ichim300Complex
  • Loot Table - Currencies, Enemies and Item CostsCICatalin Ichim100Complex
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