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  • Educational games Duolingo lesson progressionCICatalin Ichim305114Complex
  • Customer queues with custom waiting timeCICatalin Ichim36692Moderate
  • Traffic Study - Lane Efficiency for Cross-IntersectionsCICatalin Ichim19652Complex
  • Premium Games - Balancing combat and experience systemsCICatalin Ichim19753Complex
  • Select chestsCICatalin Ichim7843Complex
  • Design Resource FlowGBGuillem Alava Burgueño23623Complex
  • PacmanRDRising Dagger21121Complex
  • The 'Grand Simulation' Launch: Game-Fi Merges with Gig EconomyCICatalin Ichim3910Moderate
  • LLM Endpoint WorkflowCICatalin Ichim3415Moderate
  • Currency Generation & Shop with Player ChoiceCICatalin Ichim7613Moderate
  • Neon Uprising: Data Wars (Vitor Mitraud)LRLiz Canacari-Rose8410Complex
  • Loot and CraftCICatalin Ichim69111Simple
  • Gacha games - Packs with different qualitiesCICatalin Ichim12114Moderate
  • BrightNode | Tokenomics SimulationGMGiorgio Manzi53117Complex
  • Ori and the Tears of the Hi Fi Titan Hollow Pal Blind Forest Rain Rush Fall Knight Fortress 2SRSean Marcus Ruiz6211Complex
  • Conversion Funnel OptimizationMAMachinations10701Moderate
  • Carbon dioxide in the atmosphere: what fills the pool, what drains itMAMachinations1600Moderate
  • NPC stealth mission planningMWMaddie Wright1600Complex
  • Sheckles → Seeds → (time) →...LPlogo philic1500Moderate
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