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  • Design Level 1RIrifqiaufa4564205Moderate
  • Design LevelRFRevalino Firdaus3604Moderate
  • Object Carry & Throw CombatTOTorbjörn1000Moderate
  • Inventory systemMGMediumLister472 Gaming801Moderate
  • Extraction — 30-day Economy & Balance PrototypeАРАртем1200Moderate
  • Systems Design Week 0JIjoseph.ingotech1800Complex
  • Formula 1: The Big StageCRCharlie Riley900Moderate
  • Gotham Level Design MechanicsMAMochamad Firman Ardiyansyah1300Moderate
  • Sheckles → Seeds → (time) →...LPlogo philic1500Moderate
  • Design an editable skill tree...AVAlexandra Voicu1100Moderate
  • I'm designing the economy of...JBJesper Bram700Moderate
  • Tycoon Division ManagementTATarG800Moderate
  • You are an expert Systems...BUbugmenot234231100Moderate
  • You are an expert Systems...BUbugmenot234231200Moderate
  • Create a Machinations-style...DEDoron Ben Elisha1000Moderate
  • Climbing Simulation - Item Collection & Merchant interactionCICatalin Ichim2301Complex
  • Loot Table - Currencies, Enemies and Item CostsCICatalin Ichim300Complex
  • Loot Table - Currencies, Enemies and Item CostsCICatalin Ichim100Complex
  • In my mobile game, players...SKSengho Kim1400Complex
  • Monopoly GO complex SimulationCICatalin Ichim304Complex
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Machinations

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