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  • Hospital admissions & bed capacityMSMachinations Support200Simple
  • Harvest vs regrowth limitsMSMachinations Support301Simple
  • Gear tiers & power curveMSMachinations Support403Simple
  • Gates: dice, percentage and conditionsMSMachinations Support300Simple
  • Gacha & loot table oddsMSMachinations Support14012Simple
  • Flood & disaster responseMSMachinations Support401Simple
  • Farming & harvest cycleMSMachinations Support805Moderate
  • Energy mix & emissionsMSMachinations Support100Simple
  • Energy & stamina gatingMSMachinations Support805Simple
  • Disease spread & peak loadMSMachinations Support301Moderate
  • Dice, odds & random outcomesMSMachinations Support300Simple
  • Dev pipeline: backlog to releaseMSMachinations Support301Moderate
  • Delivery routes & traffic flowMSMachinations Support100Simple
  • Deckbuilding draw & shuffle oddsMSMachinations Support302Moderate
  • Currency sinks & inflation controlMSMachinations Support27015Simple
  • Crafting & production chainMSMachinations Support403Moderate
  • Core loop: earn, spend, sinkMSMachinations Support25015Simple
  • Combat damage, health & DPSMSMachinations Support27028Simple
  • City builder: jobs, housing, supplyMSMachinations Support404Moderate
  • Cash flow & runwayMSMachinations Support301Simple
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