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  • Level progression w/ Player SkillMAMachinations6700Moderate
  • Simple Level ProgressionMAMachinations6700Moderate
  • The pin factory and the invisible handMAMachinations6800Moderate
  • Soldiers of Misfortune - Single Player ModelMAMachinations6802Moderate
  • Games: Magic The Gathering Arena Free2Play RewardsMAMachinations6900Complex
  • Strategic Decision Planning Using Decision TreesMAMachinations6900Complex
  • Monetarism and the k-percent ruleMAMachinations6900Moderate
  • SaaS Funnel Conversion and ChurnMAMachinations7000Moderate
  • Games: F2P Mobile Battle-Royalesque Full Meta EconomyMAMachinations7000Complex
  • Webinar: Kitchen ScrambleMAMachinations7100Complex
  • Multiple Goals - Age of Empires IIMAMachinations7100Moderate
  • Puzzle Stage - Tomb Raider: The Last RevelationMAMachinations7100Complex
  • InflationMAMachinations7200Moderate
  • Bayes Theorem - Web3 GamesMAMachinations7200Moderate
  • Folded Level DesignMAMachinations7200Moderate
  • [Tokenomics] GALA - Token Emission and HalvingMAMachinations7400Moderate
  • Tutorial: League of Legends Hextech Chest Gacha. AllMAMachinations7400Moderate
  • Surplus value and accumulationMAMachinations7400Moderate
  • Framework: Converters and TradersMAMachinations7404Moderate
  • Energy Consumption - Solar Vs Grid MAMachinations7500Complex
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Machinations

The safe, transparent sandbox for modeling the economies and systems that shape our world. Model it, Play it, and see what a decision does before you make it.

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