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  • Operation WDHDorian HUMBLET3000Complex
  • Lanterns pipelineRERey2400Complex
  • Games: Stardew Valley - Friendship Mechanic - AutomatedMSMachinations Support1.55K02Complex
  • Book: Chapter 6 exercise 4 (as seen in "Game Mechanics: Advanced Game Design")MSMachinations Support74606Moderate
  • Book: Chapter 6 exercise 2 (as seen in "Game Mechanics: Advanced Game Design")MSMachinations Support59703Moderate
  • Book: Figure 6.33 Level progression in an action game (as seen in "Game Mechanics: Advanced Game Design")MSMachinations Support59902Moderate
  • Games: Pokemon Go - Hatching Egg Mechanic - AutomatedMSMachinations Support99604Complex
  • Shared: Stack Jump hyper casual gameMGMihai Gheza26100Moderate
  • Game: Rainbow Six Siege - Loot box mechanicsMSMachinations Support13801Moderate
  • Games: Stardew Valley - Friendship MechanicMSMachinations Support9600Complex
  • Book: Figure 9.10 Lunar colony (as seen in "Game Mechanics: Advanced Game Design")MSMachinations Support49502Moderate
  • Book: Figure 6.44 FPS game economy (as seen in "Game Mechanics: Advanced Game Design")MSMachinations Support816010Moderate
  • Book: Figure 6.33 Level progression in an action game (as seen in "Game Mechanics: Advanced Game Design")MSMachinations Support901Moderate
  • Book: Figure 6.28 Risk (as seen in "Game Mechanics: Advanced Game Design")MSMachinations Support556012Moderate
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