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Public Machinations diagrams you can open, Play and remix.

  • Book: Figure 6.33 Level progression in an action game (as seen in "Game Mechanics: Advanced Game Design")MSMachinations Support59902Moderate
  • Shared: Stack Jump hyper casual gameMGMihai Gheza26100Moderate
  • Book: Figure 9.10 Lunar colony (as seen in "Game Mechanics: Advanced Game Design")MSMachinations Support49502Moderate
  • Book: Figure 6.44 FPS game economy (as seen in "Game Mechanics: Advanced Game Design")MSMachinations Support816010Moderate
  • Book: Figure 6.33 Level progression in an action game (as seen in "Game Mechanics: Advanced Game Design")MSMachinations Support901Moderate
  • Book: Figure 6.28 Risk (as seen in "Game Mechanics: Advanced Game Design")MSMachinations Support556012Moderate
  • Chapter 6 exercise 1 - Game mechanics, advanced game design bookMSMachinations Support76903Moderate
  • Book: Figure 8.4 Monopoly (as seen in "Game Mechanics: Advanced Game Design")MSMachinations Support83108Moderate
  • Chapter 6 exercise 4 - Game mechanics, advanced game design bookMSMachinations Support9500Moderate
  • Chapter 6 exercise 2 - Game mechanics, advanced game design bookMSMachinations Support13200Moderate
  • Pull and Push Modes (Any and All)RDRyan Samuel Dimaunahan37301Moderate
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Machinations

The safe, transparent sandbox for modeling the economies and systems that shape our world. Model it, Play it, and see what a decision does before you make it.

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