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  • Sea of Thieves - Splitting time between bailing and shootingKGKusal Gunasekera6420Complex
  • Player AI: Currency and Upgrading V2MWMatthew Wiggins32128Complex
  • Currency and Upgrading V2MWMatthew Wiggins30125Complex
  • Shared: Hunter Assassin hyper casual gameMGMihai Gheza48923Moderate
  • Game Systems AssignmentKDkecskemeti.daniel06611Moderate
  • marvel snap economyYBYash Bansal2510Complex
  • Blades of the foresakenKHkh9crt4310Complex
  • Hunt 'Em DownASAdrian Saavedra2910Moderate
  • Passive energy generation with upgrades based on soft currency CICatalin Ichim2211Complex
  • Spin the wheel with in-app purchases and level progressionCICatalin Ichim4612Complex
  • Currency Generation & Shop with Player ChoiceCICatalin Ichim7613Moderate
  • Farming Simulator - Crops Yields and Grow TimeCICatalin Ichim3910Complex
  • BattleShippedLRLiz Canacari-Rose3810Complex
  • MOTU - Player ProgressionMAMarcos Atienza3110Complex
  • Project Merlin Loot DropLRLiz Canacari-Rose2310Moderate
  • Neon Uprising: Data Wars (Vitor Mitraud)LRLiz Canacari-Rose8410Complex
  • Assignment 6LRLiz Canacari-Rose4010Complex
  • MC01 - Carabeo, Carpizo, Gugol, TeeSTSofia Ashley Tee6011Complex
  • Sea of Stars - Level UpDNDaniel Narvaez13111Moderate
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Machinations

The safe, transparent sandbox for modeling the economies and systems that shape our world. Model it, Play it, and see what a decision does before you make it.

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