Synth design

Jake Cassani
Preview of Synth designPreview of Synth design

About this model

This diagram represents an automated resource transformation and distribution system centered on a converter mechanism that feeds into a two-gate setup with different processing rules. Initially, resources are produced by a Source node and passed on to a Converter (automatically activated), where they undergo a transformation process. This process might entail changing the resource type, quantity, or characteristics based on predefined rules within the system.

The transformed resources are then routed towards two gates. The first gate operates under a dice-based distribution mode wherein it predicates its resource handling on probabilistic outcomes. This variability introduces an element of chance into which paths the resources might follow post-conversion. The second gate seems to function as a straightforward routing node, possibly directing resources to predetermined outcomes without the probabilistic element. Resources passing through these gates can either be consumed, delayed, or further processed based on the system's configuration — with some being permanently removed from the system by a Drain, and others potentially being held temporarily by a Delay node for timed release or further action based on the setup. This system's design suggests a focus on resource transformation and controlled distribution with elements of randomness and timing affecting the flow and final disposition of resources.

“Synth design” is a public Machinations diagram by Jake Cassani, shared in the Machinations Community.

You can open the original diagram in the Machinations app, press Play to watch how resources move through it, and change its values to see how the system responds. Machinations is a visual tool for designing, simulating and balancing game economies and other systems, where resources flow through sources, pools, drains, converters and gates. In a diagram, a source creates resources, a pool stores them, a drain removes them, a converter changes one resource into another and a gate decides where they go next.