Copy of Obstacle - Tomb Raider

About this model

This diagram models a series of challenges within a Tomb Raider level, tracking various actions and decisions Lara Croft can make when encountering obstacles. It outlines the flow and consequences of choosing different methods to overcome specific barriers such as ledges and walls. The diagram includes nodes for each action - "Jump across," "Drop down," "Use grapple," "Jump up and grab," "Climb up," "Shoot box," and "Jump over box" - which represent the options Lara has at her disposal at various points of the level. Gates labeled "Ledge" and "Wall" determine the success or failure of these actions based on automatic, dice-based outcomes, directing the flow of resources that represent Lara's decisions. The successful navigation of obstacles results in progress through the level, while incorrect actions lead to death, cycling resources back to the start. This dynamic simulation captures the decision-making process within game levels and the need for strategic choice to avoid failure states.

"Copy of Obstacle - Tomb Raider" is a public Machinations diagram shared in the Community by cloak tbgame, with 23 components.

It was created in August 2024 and last edited in August 2024.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.