Loot and Craft

Razvan Lucacel
Preview of Loot and CraftPreview of Loot and Craft

About this model

This diagram represents a loot distribution and crafting system specifically designed for use within a gaming framework. It starts with a source node labeled "Loot" that simulates the dropping of items when triggered. This loot then passes through a gate labeled "Rarity," where it is randomly distributed between two types of drops: "Common" and "Rare," with a 60% chance for common items and a 40% chance for rare items. These items are stored in their respective pool nodes.

Once collected, common and rare items can be consumed in a crafting process, represented by a converter node labeled "Craft." The crafting process requires a specific recipe cost: three common items or one rare item to produce a new item, stored in the "Item" pool. This system outlines an essential mechanic found in many games, where players collect resources of varying rarities to craft new items, emphasizing the probabilistic nature of loot drops and resource management for crafting within a controlled economy.

“Loot and Craft” is a public Machinations diagram by Razvan Lucacel, shared in the Machinations Community.

You can open the original diagram in the Machinations app, press Play to watch how resources move through it, and change its values to see how the system responds. Machinations is a visual tool for designing, simulating and balancing game economies and other systems, where resources flow through sources, pools, drains, converters and gates.