Obstacle - Tomb Raider
About this model
This diagram simulates a series of challenges within a level of the Tomb Raider game, focusing on the decision-making and resource management skills required to navigate through various obstacles. Players are presented with multiple action choices at different stages, such as using a grapple to jump across a ledge, shooting a box to climb up a wall, or making physical maneuvers like jumping or dropping down. Each choice leads to a different outcome, where incorrect decisions result in "death" and the need to restart at a checkpoint. The system dynamically adjusts to player choices, directing them through a network of pools representing different actions (e.g., "Jump across," "Drop down," "Use grapple," "Shoot box") and gates that determine the success of these actions based on the resources available. Resource connections dictate the flow and consequences of actions, illustrating a complex web of cause and effect where strategic resource use is critical for progression. This structure offers an engaging way to model the intricacies of game level design and player interaction, highlighting the balance between challenge and strategy in video game environments.
"Obstacle - Tomb Raider" is a public Machinations diagram shared in the Community by Nicolás Munafó, with 23 components.
It was created in May 2023 and last edited in May 2023.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.