Opportunity Cost

Harry Ashton
Preview of Opportunity CostPreview of Opportunity Cost

About this model

This diagram models a resource management and decision-making system inspired by the game "Minecraft", focusing on the economic concept of opportunity cost in crafting items with finite resources. Mine nodes produce diamonds, which are then allocated to craft either diamond swords or enchanting tables. The conversion of diamonds to these items is controlled through a converter and player choices are simulated by a gate that dictates the flow of resources based on decisions made within the game's context, emphasizing the strategic trade-offs between crafting items for immediate use or long-term benefits.

The diagram encapsulates the dynamics of resource allocation, the impact of crafting decisions on available resources, and the analysis of opportunity costs associated with those choices. It reflects on the finite nature of resources (diamonds) and the strategic consideration players must undertake—whether to craft a weapon with a limited lifespan or invest in an enchanting table that provides long-term utility. This system illustrates the broader economic principle of making decisions based on the relative benefits of one choice over another, emphasizing the importance of strategy and foresight in resource management.

This public Machinations diagram, “Opportunity Cost”, was shared in the Machinations Community by Harry Ashton.

You can open the original diagram in the Machinations app, press Play to watch how resources move through it, and change its values to see how the system responds. Machinations is a visual tool for designing, simulating and balancing game economies and other systems, where resources flow through sources, pools, drains, converters and gates. In a diagram, a source creates resources, a pool stores them, a drain removes them, a converter changes one resource into another and a gate decides where they go next.