Nuance - Mortal Kombat 11

Nicolás Munafó
Preview of Nuance - Mortal Kombat 11Preview of Nuance - Mortal Kombat 11

About this model

This diagram represents a combat defense system closely modeled after the mechanics found in fighting games like Mortal Kombat 11, focusing on the nuances of defending against an opponent's attacks and the resulting damage reduction or reception mechanics. It implements a variety of defense actions—such as blocking high or low, escaping throws, executing breakaways, and performing flawless blocks—each with associated probabilities of success and impact on damage received. The system simulates the effect of these defense choices by modifying the damage output based on the successful execution of defense maneuvers, represented through gates, pools, converters, and resource connections that simulate the flow of damage and defense interactions. Furthermore, a register calculates the final damage taking into account the defense success rate and the reduction percentage, reflecting the dynamic and strategic depth of defense in combat gameplay.

The underlying mechanism includes source nodes for initiating defense actions, gate nodes for introducing randomness in the success of these actions, and pools for accumulating and calculating the resulting damage and defense effectiveness. Converters are used to adjust the impact of successful defense maneuvers on damage reduction, and the interactions are dynamically adjusted based on probabilities and outcomes represented through resource connections. This setup provides a rich simulation environment to analyze and fine-tune defense mechanics in a game setting, enabling a deeper understanding of the balance between attack and defense strategies.

“Nuance - Mortal Kombat 11” is a public Machinations diagram by Nicolás Munafó, shared in the Machinations Community.

You can open the original diagram in the Machinations app, press Play to watch how resources move through it, and change its values to see how the system responds. Machinations is a visual tool for designing, simulating and balancing game economies and other systems, where resources flow through sources, pools, drains, converters and gates.