Goal

Anıl Akhan
Preview of GoalPreview of Goal

About this model

This diagram models a survival strategy game scenario similar to "Apex Legends," where the ultimate goal is to be the last team or player standing. In the dynamics of this model, players engage in actions that influence their survival, engage with opponents, and strive for victory. Key components of the diagram include resource pools representing key game states such as "Survive," "Engage," "Player Count," "Win," and "Die." The system uses gates and connections to simulate the flow of game events, such as engaging in combat, the reduction of player count over time, and conditions for winning or losing.

The diagram implements mechanisms to decrement the player count based on specific conditions simulated by state connections and gates. For example, a critical path in the system dictates that as the "Player Count" decreases, determined by a dice-roll gate simulation, players are either led down a path towards victory if the player count is less than or equal to three, or towards further engagement or potential death if the count is higher. Success in this model is quantified by reaching the "Win" state, which is influenced by the player's ability to survive engagements (modeled by the "Engage" pool), whereas failure leads to the "Die" state, highlighting the elimination from the game. The movement of resources through these states, influenced by automatic gates and the dynamic player count, captures the essence of strategy and uncertainty in survival games.

This public Machinations diagram, “Goal”, was shared in the Machinations Community by Anıl Akhan.

You can open the original diagram in the Machinations app, press Play to watch how resources move through it, and change its values to see how the system responds. Machinations is a visual tool for designing, simulating and balancing game economies and other systems, where resources flow through sources, pools, drains, converters and gates.