Multi Loop - Mortal Kombat 11
About this model
This diagram represents a strategic interaction system modeled on the mechanics of a combat game, specifically designed to simulate the dynamics of in-game combat decisions and their outcomes. It intricately mirrors the Rock-Paper-Scissors logic found in fighting games, where various moves counteract each other in a closed loop system. For instance, "Attacks beat Grabs which beat Blocks which beat Attacks," creating a cyclical advantage system. Additionally, it extends complexity into ranged combat scenarios with "Projectiles beat Teleports which beat Projectile Parries, which in turn beat Projectiles," introducing another layer of tactical depth.
Players make decisions from a set of moves (Attack, Grab, Block for close combat; Projectile, Teleport, Projectile Parry for ranged combat), which are processed through a series of Gates and Pools to determine the outcome based on the game's rules encapsulated within the diagram. This outcome calculation leverages automatic Gate activations and Resource connections transferring symbolic 'move' resources between Pools under predetermined conditions highlighting the interactions between moves. The diagram's design also simulates players' decisions over sequential rounds, illustrating how strategies evolve over the course of a match, and employs a Register to compute and manifest the result of these interactions, ultimately aiming to declare a winner based on the moves’ effectiveness against each other according to the game's internal logic and the specific scenarios modeled in this system.
"Multi Loop - Mortal Kombat 11" is a public Machinations diagram shared in the Community by Nicolás Munafó, with 49 components.
It was created in April 2023 and last edited in January 2024.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.