Systems
A variety of templates covering drivers of monetization, player progression, engagement, or pure gameplay mechanics and game loops.
Card game 4 Stealth 3 Fighter 2 Crafting 10 Roguelike 5 Horror 1 Interactive 2 Economy 40 Survival 4 Game loop 31 Board game 2 Gacha/lootbox 12 Racing 3 IAP 14 Hypercasual 6 Incremental 9 RewardedVideo 8 Battle royale 4 Text adventure 1 Tactical RPG 3 Sandbox 5 MOBA 13 Auto battler 2 RTS 1 Wargame 4 Competitive 25 Open world 14 Flash version 13 Mobile 30 Lessons 11 Basics 9 Systems 28 Adventure 18 Simulation 43 Midcore 19 Multiplayer 44 Co-Op 23 PvP 44 Single Player 56 PvE 28 Paid 20 Subscription 4 PC 54 MMORPG 8 Strategy 32 Free2Play 51 Action 49 Hardcore 29 Casual 37 RPG 23 VIP Pass 20 Shooter 14 Console 19 Sports 6 Math 4 Runner 8 Idle 7 Clicker 6
Systems

Users: Fish Catch Rates Public by Spencer Tan Wen Hao
Last modified: 22/04/2021
Free2Play Monetisation
Last modified: 10/05/2021
Patterns: Leveling up models
Last modified: 12/05/2021
Patterns: Gacha types
Last modified: 10/05/2021
Loot drop item stats rolls
Last modified: 10/05/2021
Machinations Handout – Template by Omar Shalata (German University of Cairo)
Last modified: 12/04/2021
Squid Game – Glass Bridge Level
Last modified: 15/10/2021
Webinar: Machinations 102 Registers
Last modified: 14/05/2021
Patterns: Betting With Multiple Winners
Last modified: 14/05/2021
Users: Advanced Spin the Wheel Template by Himanshu Agarwal
Last modified: 12/04/2021
Systems: Auction bidding on a timer between 3 players
Last modified: 10/05/2021
Attack vs Defense in a football game
Last modified: 10/05/2021
Mana and Spells System
Last modified: 10/05/2021
Basic runner
Last modified: 10/05/2021
Traffic Light
Last modified: 10/05/2021
Patterns: Builder Simulator Colour Coded
Last modified: 10/05/2021
Systems: Crossroads Traffic Simulator
Last modified: 10/05/2021
Patterns: Overheat mechanic for laser weapons – Interactive
Last modified: 13/08/2021
Patterns: Chain attack combo that increases with every hit
Last modified: 13/08/2021
Systems: Automatic and manual reload
Last modified: 13/08/2021
Webinar: Health balancing template
Last modified: 10/05/2021
Webinar: Hades progression system
Last modified: 12/05/2021
Systems: Fire rate for a burst fire mode – Automated
Last modified: 13/05/2021
Patterns: Coded message
Last modified: 13/08/2021
Systems: Level progress planing
Last modified: 13/08/2021
Systems: Slack Economy – Automated
Last modified: 13/08/2021
Patterns: Factory Upgrades – Automated
Last modified: 13/08/2021