Systems

A variety of templates covering drivers of monetization, player progression, engagement, or pure gameplay mechanics and game loops.

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Systems

Systems

769
Users: Fish Catch Rates Public by Spencer Tan Wen Hao

Users: Fish Catch Rates Public by Spencer Tan Wen Hao

Last modified: 22/04/2021
905
Patterns: Leveling up models

Patterns: Leveling up models

Last modified: 12/05/2021
495
Free2Play Monetisation

Free2Play Monetisation

Last modified: 10/05/2021
1065
Patterns: Gacha types

Patterns: Gacha types

Last modified: 10/05/2021
537
Loot drop item stats rolls

Loot drop item stats rolls

Last modified: 10/05/2021
312
Machinations Handout – Template by Omar Shalata (German University of Cairo)

Machinations Handout – Template by Omar Shalata (German University of Cairo)

Last modified: 12/04/2021
3937
Squid Game – Glass Bridge Level

Squid Game – Glass Bridge Level

Last modified: 15/10/2021
52
Patterns: Betting With Multiple Winners

Patterns: Betting With Multiple Winners

Last modified: 14/05/2021
257
Users: Advanced Spin the Wheel Template by Himanshu Agarwal

Users: Advanced Spin the Wheel Template by Himanshu Agarwal

Last modified: 12/04/2021
146
Systems: Auction bidding on a timer between 3 players

Systems: Auction bidding on a timer between 3 players

Last modified: 10/05/2021
202
Attack vs Defense in a football game

Attack vs Defense in a football game

Last modified: 10/05/2021
253
Mana and Spells System

Mana and Spells System

Last modified: 10/05/2021
225
Basic runner

Basic runner

Last modified: 10/05/2021
152
Traffic Light

Traffic Light

Last modified: 10/05/2021
201
Patterns: Builder Simulator Colour Coded

Patterns: Builder Simulator Colour Coded

Last modified: 10/05/2021
283
Systems: Crossroads Traffic Simulator

Systems: Crossroads Traffic Simulator

Last modified: 10/05/2021
27
Patterns: Overheat mechanic for laser weapons – Interactive

Patterns: Overheat mechanic for laser weapons – Interactive

Last modified: 13/08/2021
131
Patterns: Chain attack combo that increases with every hit

Patterns: Chain attack combo that increases with every hit

Last modified: 13/08/2021
147
Systems: Automatic and manual reload

Systems: Automatic and manual reload

Last modified: 13/08/2021
224
Webinar: Health balancing template

Webinar: Health balancing template

Last modified: 10/05/2021
466
Webinar: Hades progression system

Webinar: Hades progression system

Last modified: 12/05/2021
102
Systems: Fire rate for a burst fire mode – Automated

Systems: Fire rate for a burst fire mode – Automated

Last modified: 13/05/2021
126
Webinar: Machinations 102 Registers

Webinar: Machinations 102 Registers

Last modified: 14/05/2021
24
Patterns: Coded message

Patterns: Coded message

Last modified: 13/08/2021
76
Systems: Level progress planing

Systems: Level progress planing

Last modified: 13/08/2021
35
Systems: Slack Economy – Automated

Systems: Slack Economy – Automated

Last modified: 13/08/2021
40
Patterns: Factory Upgrades – Automated

Patterns: Factory Upgrades – Automated

Last modified: 13/08/2021
332
Shooter Level progression

Shooter Level progression

Last modified: 10/05/2021

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