Systems

A variety of templates covering drivers of monetization, player progression, engagement, or pure gameplay mechanics and game loops.

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Systems

Systems

944
Users: Fish Catch Rates Public by Spencer Tan Wen Hao

Users: Fish Catch Rates Public by Spencer Tan Wen Hao

Last modified: 22/04/2021
1217
Patterns: Leveling up models

Patterns: Leveling up models

Last modified: 12/05/2021
650
Free2Play Monetisation

Free2Play Monetisation

Last modified: 10/05/2021
5827
Squid Game – Glass Bridge Level

Squid Game – Glass Bridge Level

Last modified: 15/10/2021
1477
Patterns: Gacha types

Patterns: Gacha types

Last modified: 10/05/2021
704
Loot drop item stats rolls

Loot drop item stats rolls

Last modified: 10/05/2021
408
Machinations Handout – Template by Omar Shalata (German University of Cairo)

Machinations Handout – Template by Omar Shalata (German University of Cairo)

Last modified: 12/04/2021
201
Webinar: Machinations 102 Registers

Webinar: Machinations 102 Registers

Last modified: 14/05/2021
102
Patterns: Betting With Multiple Winners

Patterns: Betting With Multiple Winners

Last modified: 14/05/2021
299
Users: Advanced Spin the Wheel Template by Himanshu Agarwal

Users: Advanced Spin the Wheel Template by Himanshu Agarwal

Last modified: 12/04/2021
190
Systems: Auction bidding on a timer between 3 players

Systems: Auction bidding on a timer between 3 players

Last modified: 10/05/2021
263
Attack vs Defense in a football game

Attack vs Defense in a football game

Last modified: 10/05/2021
316
Mana and Spells System

Mana and Spells System

Last modified: 10/05/2021
272
Basic runner

Basic runner

Last modified: 10/05/2021
173
Traffic Light

Traffic Light

Last modified: 10/05/2021
239
Patterns: Builder Simulator Colour Coded

Patterns: Builder Simulator Colour Coded

Last modified: 10/05/2021
324
Systems: Crossroads Traffic Simulator

Systems: Crossroads Traffic Simulator

Last modified: 10/05/2021
39
Patterns: Overheat mechanic for laser weapons – Interactive

Patterns: Overheat mechanic for laser weapons – Interactive

Last modified: 13/08/2021
149
Patterns: Chain attack combo that increases with every hit

Patterns: Chain attack combo that increases with every hit

Last modified: 13/08/2021
205
Systems: Automatic and manual reload

Systems: Automatic and manual reload

Last modified: 13/08/2021
299
Webinar: Health balancing template

Webinar: Health balancing template

Last modified: 10/05/2021
664
Webinar: Hades progression system

Webinar: Hades progression system

Last modified: 12/05/2021
124
Systems: Fire rate for a burst fire mode – Automated

Systems: Fire rate for a burst fire mode – Automated

Last modified: 13/05/2021
38
Patterns: Coded message

Patterns: Coded message

Last modified: 13/08/2021
115
Systems: Level progress planing

Systems: Level progress planing

Last modified: 13/08/2021
63
Systems: Slack Economy – Automated

Systems: Slack Economy – Automated

Last modified: 13/08/2021
78
Patterns: Factory Upgrades – Automated

Patterns: Factory Upgrades – Automated

Last modified: 13/08/2021
439
Shooter Level progression

Shooter Level progression

Last modified: 10/05/2021

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