Single Player
Looking to build a single player experience? Learn from the best. These templates deconstruct mechanics and economies from popular, single player games, covering a variety of genres, from Candy Crush Saga to Pokemon Go or StartCraft 2.
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Single Player

Starcraft 2 resources generation and strategy
Last modified: 10/12/2020
Games: Disco Elysium – Skill checks – Interactive
Last modified: 10/12/2020
Games: Path of Exile – Weapon drop rates – Automated
Last modified: 10/12/2020
Games: Roblox – Monetization System – Automated
Last modified: 10/12/2020
Games: DOOM – Level Progression – Automated
Last modified: 10/12/2020
Candy Crush Saga – Points needed to obtain 3 stars on level 10
Last modified: 10/12/2020
Pokemon Go – Hatching Egg mechanics
Last modified: 10/12/2020
Pokemon Go – Daily Research Stamp Breakthrough
Last modified: 10/12/2020
Sid Meier’s Civilization VI technology skill tree and science economy
Last modified: 19/02/2021
Sekiro: Shadows Die Twice XP gain and level progression
Last modified: 10/12/2020
Monster Hunter: World Defender Katana upgrade path
Last modified: 10/12/2020
Path of Exile Weapon DPS and critical strike
Last modified: 22/02/2021
The Witcher 3: Wild Hunt Ursine armor damage reduction
Last modified: 10/12/2020
Stardew Valley – Friendship Points
Last modified: 10/12/2020
Webinar: Endless runner monetization
Last modified: 25/02/2021
Hay Day crops planted up to level 15
Last modified: 10/12/2020
Fifa 20 – Card Drop Chance and Rarity
Last modified: 10/12/2020
Witcher 3 Wild Hunt – Creating and using Swallow Potion
Last modified: 10/12/2020
Temple Run 2 – Coins after a run with full “Coin Value” upgrade
Last modified: 10/12/2020
Super Mario bros 1 score calculation
Last modified: 10/12/2020
Hay Day: Crafting the diamond ring
Last modified: 10/12/2020
Pokemon Red: Spawn rates before first gym
Last modified: 10/12/2020
Pac-Man (as seen in the book) – Interactive diagram
Last modified: 10/12/2020
Lifeline
Last modified: 22/02/2021
Tap titans 2
Last modified: 10/12/2020
Dragon Ball Mobile – Battle example
Last modified: 10/12/2020
Battle Chasers – Overcharge mechanic
Last modified: 10/12/2020
Witcher 3 Wild Hunt – Sign level and Upgrades
Last modified: 10/12/2020
Cookie Clicker Deconstruction – Interactive
Last modified: 10/12/2020
Games: Pac-Man (as seen in the book) – Automatic diagram
Last modified: 10/12/2020
Sonic Dash Monetization
Last modified: 10/12/2020
Minecraft – Enchanting – Interactive
Last modified: 10/12/2020
Mario Kart 8 – Item probability in a mushroom only race – Automated
Last modified: 10/12/2020
Battle Legion
Last modified: 10/12/2020
Rimworld – Raid points and colony wealth – Automated
Last modified: 10/12/2020
Pen Run
Last modified: 10/12/2020
CSR Racing 2
Last modified: 10/12/2020
Stardew Valley Farming
Last modified: 10/12/2020
Cookie Clicker Deconstruction – Automated
Last modified: 10/12/2020
Warframe: Nekros Build
Last modified: 10/12/2020
Stack Jump deconstruction
Last modified: 10/12/2020
Hunter Assassin deconstruction
Last modified: 10/12/2020
Dungeon Fighter Online
Last modified: 10/12/2020
Fate Grand Order – Saint Quartz acquisition
Last modified: 10/12/2020
Turn Based Days to Week cycle
Last modified: 10/12/2020
Figure 6.29 (Tetris) – Game mechanics, advanced game design book
Last modified: 10/12/2020
Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book
Last modified: 10/12/2020
Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book
Last modified: 10/12/2020
Stronghold – Economy for Food Production
Last modified: 10/12/2020
Minecraft hunger and exhaustion meters
Last modified: 10/12/2020Used by 2500+ game studios all over the world

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