Tag: SinglePlayer

Games: Disco Elysium – Skill checks – Interactive

Games: Disco Elysium – Skill checks – Interactive

Last modified: 23/10/2020

Games: Disco Elysium – Skill checks – Interactive

Type: Deconstructions

A diagram that shows how skill checks are calculated according to stats in Disco Elysium.

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Games: Path of Exile – Weapon drop rates – Automated

Games: Path of Exile – Weapon drop rates – Automated

Last modified: 27/11/2020

Games: Path of Exile – Weapon drop rates – Automated

Type: Deconstructions

A diagram showcasing the drop rates of weapons (equipment in general) with various modifiers in Path of Exile

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Games: Roblox – Monetization System – Automated

Games: Roblox – Monetization System – Automated

Last modified: 27/11/2020

Games: Roblox – Monetization System – Automated

Type: Deconstructions

A diagram showing the monetization and game publishing system on the roblox platform.

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Games: DOOM – Level Progression – Automated

Games: DOOM – Level Progression – Automated

Last modified: 27/11/2020

Games: DOOM – Level Progression – Automated

Type: Deconstructions

An in-depth simulation of the progression of a level in classic DOOM.

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Games: Pac-Man (as seen in the book) – Automatic diagram

Games: Pac-Man (as seen in the book) – Automatic diagram

Last modified: 23/11/2020

Games: Pac-Man (as seen in the book) – Automatic diagram

Type: Book

The automatic version of the Pac-Man diagram simulating one level of the game.

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Sonic Dash Monetization

Sonic Dash Monetization

Last modified: 08/09/2020

Sonic Dash Monetization

Type: Deconstructions

A diagram showing the various ways in which a Free 2 Play mobile game obtains revenue through ads and in-app purchases and the advantages that the player obtains through them.

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Minecraft – Enchanting – Interactive

Minecraft – Enchanting – Interactive

Last modified: 08/09/2020

Minecraft – Enchanting – Interactive

Type: Deconstructions

A diagram simulating enchanting outcomes for various tools in Minecraft.

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Mario Kart 8 – Item probability in a mushroom only race – Automated

Mario Kart 8 – Item probability in a mushroom only race – Automated

Last modified: 27/11/2020

Mario Kart 8 – Item probability in a mushroom only race – Automated

Type: Deconstructions

Diagram simulating probabilities of obtaining different items according to the player’s position during the race in Mario Kart 8.

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Battle Legion

Battle Legion

Last modified: 08/09/2020

Battle Legion

Type: Deconstructions

A diagram about simulating battles, obtaining gold and resources and upgrading troops in Battle Legion.

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Rimworld – Raid points and colony wealth – Automated

Rimworld – Raid points and colony wealth – Automated

Last modified: 27/11/2020

Rimworld – Raid points and colony wealth – Automated

Type: Deconstructions

A Raid point calculator depending on several colony factors and how they influence raid strength in Rimworld.

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Pen Run

Pen Run

Last modified: 08/09/2020

Pen Run

Type: Deconstructions

A short gameplay simulation for a hyper-casual mobile game.

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CSR Racing 2

CSR Racing 2

Last modified: 08/09/2020

CSR Racing 2

Type: Deconstructions

Simulation of required races needed to unlock a 5 star car. Money earned from races is spent on upgrades and purchasing better cars to ensure progression.

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Stardew Valley Farming

Stardew Valley Farming

Last modified: 27/11/2020

Stardew Valley Farming

Type: Deconstructions

Income generated from growing crops and raising animals throughout all seasons. Simulation of multiple farming aspects.

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Fate Grand Order – Saint Quartz acquisition

Fate Grand Order – Saint Quartz acquisition

Last modified: 27/11/2020

Fate Grand Order – Saint Quartz acquisition

Type: Deconstructions

A diagram of an MMO simulating hard currency (saint quartz) acquisition through gameplay, events and quests.

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Cookie Clicker Deconstruction – Interactive

Cookie Clicker Deconstruction – Interactive

Last modified: 08/09/2020

Cookie Clicker Deconstruction – Interactive

Type: Deconstructions

Deconstruction of an idle clicker game with building upgrading and perk purchasing. An interactive diagram allowing the user to select the purchases that he wants.

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Cookie Clicker Deconstruction – Automated

Cookie Clicker Deconstruction – Automated

Last modified: 27/11/2020

Cookie Clicker Deconstruction – Automated

Type: Deconstructions

An idle clicker game simulation of building upgrading and perk purchasing which is handled in an automated manner using chances of purchase.

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Stack Jump deconstruction

Stack Jump deconstruction

Last modified: 08/09/2020

Stack Jump deconstruction

Type: Deconstructions

Deconstruction of a mobile hyper-casual jumping game focusing on score calculation.

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Hunter Assassin deconstruction

Hunter Assassin deconstruction

Last modified: 08/09/2020

Hunter Assassin deconstruction

Type: Deconstructions

Hyper-casual game deconstruction focusing on obtaining currency (gems) through gameplay or watching ads.

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Dungeon Fighter Online

Dungeon Fighter Online

Last modified: 08/09/2020

Dungeon Fighter Online

Type: Deconstructions

Deconstruction of a MMORPG simulating item and material acquisition, experience gain, item drops and stamina management.

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Turn Based Days to Week cycle

Turn Based Days to Week cycle

Last modified: 08/09/2020

Turn Based Days to Week cycle

Type: Patterns

A representation of a weekly cycle simulated day by day in a casual quest based game.

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Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book

Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book

Last modified: 23/11/2020

Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book

Type: Book

Figure 6.44 (FPS game economy) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book

Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book

Last modified: 23/11/2020

Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book

Type: Book

Figure 6.47 (RTS building mechanics) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Figure 6.29 (Tetris) – Game mechanics, advanced game design book

Figure 6.29 (Tetris) – Game mechanics, advanced game design book

Last modified: 23/11/2020

Figure 6.29 (Tetris) – Game mechanics, advanced game design book

Type: Book

Figure 6.29 (Tetris) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Stronghold – Economy for Food Production

Stronghold – Economy for Food Production

Last modified: 08/09/2020

Stronghold – Economy for Food Production

Type: Deconstructions

A diagram showcasing how available food affects player popularity in Stronghold.

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Battle Chasers – Overcharge mechanic

Battle Chasers – Overcharge mechanic

Last modified: 08/09/2020

Battle Chasers – Overcharge mechanic

Type: Deconstructions

A small interactive diagram simulating the efficiency of using overcharge vs using mana for casting spells in Battle Chasers.

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Warframe: Nekros Build

Warframe: Nekros Build

Last modified: 08/09/2020

Warframe: Nekros Build

Type: Deconstructions

A diagram simulating the progression path and invested time required to unlock the Nekros build.

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Witcher 3 Wild Hunt – Sign level and Upgrades

Witcher 3 Wild Hunt – Sign level and Upgrades

Last modified: 08/09/2020

Witcher 3 Wild Hunt – Sign level and Upgrades

Type: Deconstructions

A small diagram showing upgrade level and different effects for the Aard sign in Witcher 3 Wild Hunt

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Witcher 3 Wild Hunt – Creating and using Swallow Potion

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Last modified: 27/11/2020

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Type: Deconstructions

Gathering necessary ingredients and crafting a Swallow Potion in Witcher 3 Wild Hunt

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Sekiro: Shadows Die Twice XP gain and level progression

Sekiro: Shadows Die Twice XP gain and level progression

Last modified: 27/11/2020

Sekiro: Shadows Die Twice XP gain and level progression

Type: Deconstructions

A diagram simulating experience gain and loss through slaying enemies/bosses and player death and the usage of skill points in Sekiro: Shadows Die Twice

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Monster Hunter: World Defender Katana upgrade path

Monster Hunter: World Defender Katana upgrade path

Last modified: 08/09/2020

Monster Hunter: World Defender Katana upgrade path

Type: Deconstructions

A diagram about obtaining the necessary materials to upgrade a certain katana to its maximum level in Monster Hunter: World

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Sid Meier’s Civilization VI technology skill tree and science economy

Sid Meier’s Civilization VI technology skill tree and science economy

Last modified: 08/09/2020

Sid Meier’s Civilization VI technology skill tree and science economy

Type: Deconstructions

A complex diagram showing technology skill tree evolution and point generation and spending in Civilization VI.

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Path of Exile Weapon DPS and critical strike

Path of Exile Weapon DPS and critical strike

Last modified: 08/09/2020

Path of Exile Weapon DPS and critical strike

Type: Deconstructions

A DPS calculator for certain weapons and normal attacks vs critical attacks in Path of Exile.

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The Witcher 3: Wild Hunt Ursine armor damage reduction

The Witcher 3: Wild Hunt Ursine armor damage reduction

Last modified: 08/09/2020

The Witcher 3: Wild Hunt Ursine armor damage reduction

Type: Deconstructions

A diagram simulating damage reduction of various types when wearing Ursine armor in Witcher 3 Wild Hunt

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Candy Crush Saga – Points needed to obtain 3 stars on level 10

Candy Crush Saga – Points needed to obtain 3 stars on level 10

Last modified: 27/11/2020

Candy Crush Saga – Points needed to obtain 3 stars on level 10

Type: Deconstructions

A diagram simulating combinations a player should seek in order to obtain 3 stars on level 10 of Candy Crush Saga

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Pokemon Go – Daily Research Stamp Breakthrough

Pokemon Go – Daily Research Stamp Breakthrough

Last modified: 08/09/2020

Pokemon Go – Daily Research Stamp Breakthrough

Type: Deconstructions

A diagram representing the acquisition of research stamps through quests and all their possible rewards

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Hay Day crops planted up to level 15

Hay Day crops planted up to level 15

Last modified: 08/09/2020

Hay Day crops planted up to level 15

Type: Deconstructions

A diagram showing crops that can be planted and crops that become available through leveling until level 15 in Hay Day.

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Fifa 20 – Card Drop Chance and Rarity

Fifa 20 – Card Drop Chance and Rarity

Last modified: 27/11/2020

Fifa 20 – Card Drop Chance and Rarity

Type: Deconstructions

A diagram simulating chances of various rarity card drops from Fifa 20 Ultimate Team Card Packs

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Dragon Ball Mobile – Battle example

Dragon Ball Mobile – Battle example

Last modified: 08/09/2020

Dragon Ball Mobile – Battle example

Type: Deconstructions

An example of a PVE battle between a player and a monster in Dragon Ball Mobile.

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Stardew Valley – Friendship Points

Stardew Valley – Friendship Points

Last modified: 27/11/2020

Stardew Valley – Friendship Points

Type: Deconstructions

A diagram simulating various ways of obtaining friendship points and friendship level upgrades according to those points in Stardew Valley.

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Pokemon Go – Hatching Egg mechanics

Pokemon Go – Hatching Egg mechanics

Last modified: 08/09/2020

Pokemon Go – Hatching Egg mechanics

Type: Deconstructions

A diagram simulating required distance of hatching an egg and the probability for each pokemon in Pokemon Go

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Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Last modified: 27/11/2020

Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Type: Deconstructions

A simulation of a complete run in Temple Run with all possible coins that the player can obtain while having full “Coin Value” upgrade.

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Super Mario bros 1 score calculation

Super Mario bros 1 score calculation

Last modified: 27/11/2020

Super Mario bros 1 score calculation

Type: Deconstructions

A simulation of the various elements influencing score calculation during a Super Mario Bros level.

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Hay Day: Crafting the diamond ring

Hay Day: Crafting the diamond ring

Last modified: 08/09/2020

Hay Day: Crafting the diamond ring

Type: Deconstructions

A diagram about obtaining the necessary materials and fulfilling the conditions for crafting a diamond ring in Hay Day.

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Pokemon Red: Spawn rates before first gym

Pokemon Red: Spawn rates before first gym

Last modified: 08/09/2020

Pokemon Red: Spawn rates before first gym

Type: Deconstructions

A diagram simulating pokemon capture rates in all the locations the player can access before the first gym in Pokemon Red.

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Lifeline

Lifeline

Last modified: 08/09/2020

Lifeline

Type: Deconstructions

A diagram depicting a dialogue branching process in Lifeline.

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Tap titans 2

Tap titans 2

Last modified: 08/09/2020

Tap titans 2

Type: Deconstructions

A diagram about advancing through levels and upgrading tap power in Tap Titans 2.

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Starcraft 2 resources generation and strategy

Starcraft 2 resources generation and strategy

Last modified: 08/09/2020

Starcraft 2 resources generation and strategy

Type: Deconstructions

A complex diagram simulating the “Protos all-in” strategy and resource management in Starcraft 2.

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Pac-Man (as seen in the book) – Interactive diagram

Pac-Man (as seen in the book) – Interactive diagram

Last modified: 23/11/2020

Pac-Man (as seen in the book) – Interactive diagram

Type: Book

A simulation of Pac-Man updated to the current framework from the “Game Mechanics, Advanced Game Design” book by Joris Dormans.

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Minecraft hunger and exhaustion meters

Minecraft hunger and exhaustion meters

Last modified: 08/09/2020

Minecraft hunger and exhaustion meters

Type: Deconstructions

A diagram simulating the hunger bar exhaustion through different actions and calculating amounts of different food types in order to satisfy it in Minecraft.

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