Single Player
Looking to build a single-player experience? Learn from the best. These templates deconstruct mechanics and economies from popular, single-player games, covering a variety of genres, from Candy Crush Saga to Pokemon Go or StartCraft 2.
Card game 4 Stealth 3 Fighter 2 Crafting 10 Roguelike 5 Horror 1 Interactive 2 Economy 40 Survival 4 Game loop 31 Board game 2 Gacha/lootbox 12 Racing 3 IAP 14 Hypercasual 6 Incremental 9 RewardedVideo 8 Battle royale 4 Text adventure 1 Tactical RPG 3 Sandbox 5 MOBA 13 Auto battler 2 RTS 1 Wargame 4 Competitive 25 Open world 14 Flash version 13 Mobile 30 Lessons 11 Basics 9 Systems 28 Adventure 18 Simulation 43 Midcore 19 Multiplayer 44 Co-Op 23 PvP 44 Single Player 56 PvE 28 Paid 20 Subscription 4 PC 54 MMORPG 8 Strategy 32 Free2Play 51 Action 49 Hardcore 29 Casual 37 RPG 23 VIP Pass 20 Shooter 14 Console 19 Sports 6 Math 4 Runner 8 Idle 7 Clicker 6
Single Player

Games: Disco Elysium – Skill checks – Interactive
Last modified: 22/04/2021
Starcraft II resources generation and strategy
Last modified: 07/05/2021
Path of Exile Weapon DPS and critical strike
Last modified: 22/04/2021
Games: Roblox – Monetization System – Automated
Last modified: 12/05/2021
Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Temple Run 2 – Coins after a run with full “Coin Value” upgrade
Last modified: 07/05/2021
Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book
Last modified: 22/04/2021
Candy Crush Saga – Points needed to obtain 3 stars on level 10
Last modified: 17/05/2021
Hunter Assassin deconstruction
Last modified: 22/04/2021
Cookie Clicker Deconstruction – Automated
Last modified: 12/05/2021
Pokemon Go – Hatching Egg mechanics
Last modified: 22/04/2021
Hay Day crops planted up to level 15
Last modified: 22/04/2021
Witcher 3 Wild Hunt – Sign level and Upgrades
Last modified: 10/05/2021
Rimworld – Raid points and colony wealth – Automated
Last modified: 22/04/2021
Super Mario bros 1 score calculation
Last modified: 12/05/2021
Games: Subway Surfers – Gameplay loop and monetization
Last modified: 12/05/2021
Tap titans 2
Last modified: 12/05/2021
Games: DOOM – Level Progression – Automated
Last modified: 22/04/2021
Games: Path of Exile – Weapon drop rates – Automated
Last modified: 22/04/2021
Sid Meier’s Civilization VI technology skill tree and science economy
Last modified: 12/05/2021
Sekiro: Shadows Die Twice XP gain and level progression
Last modified: 22/04/2021
Monster Hunter: World Defender Katana upgrade path
Last modified: 22/04/2021
Lifeline
Last modified: 22/04/2021
The Witcher 3: Wild Hunt Ursine armor damage reduction
Last modified: 12/05/2021
Pac-Man (as seen in the book) – Interactive diagram
Last modified: 22/04/2021
Dragon Ball Mobile – Battle example
Last modified: 22/04/2021
Stardew Valley – Friendship Points
Last modified: 07/05/2021
Pokemon Go – Daily Research Stamp Breakthrough
Last modified: 22/04/2021
Pokemon Red: Spawn rates before first gym
Last modified: 22/04/2021
Fifa 20 – Card Drop Chance and Rarity
Last modified: 22/04/2021
Hay Day: Crafting the diamond ring
Last modified: 22/04/2021
Witcher 3 Wild Hunt – Creating and using Swallow Potion
Last modified: 10/05/2021
Games: Adventure Capitalist business upgrades
Last modified: 15/09/2021
Warframe: Nekros Build
Last modified: 12/05/2021
Pen Run
Last modified: 22/04/2021
Systems: Level progress planing
Last modified: 13/08/2021
Webinar: Kitchen Scramble
Last modified: 12/07/2021
Webinar: Hades progression system
Last modified: 12/05/2021
Webinar: Endless runner monetization
Last modified: 13/05/2021
Games: Pac-Man (as seen in the book) – Automatic diagram
Last modified: 12/04/2021
Sonic Dash Monetization
Last modified: 12/05/2021
Minecraft – Enchanting – Interactive
Last modified: 22/04/2021
Mario Kart 8 – Item probability in a mushroom only race – Automated
Last modified: 22/04/2021
Battle Legion
Last modified: 22/04/2021
CSR Racing 2
Last modified: 13/05/2021
Battle Chasers – Overcharge mechanic
Last modified: 13/05/2021
Stardew Valley Farming
Last modified: 13/05/2021
Cookie Clicker Deconstruction – Interactive
Last modified: 12/05/2021
Stack Jump deconstruction
Last modified: 23/04/2021
Dungeon Fighter Online
Last modified: 13/05/2021
Fate Grand Order – Saint Quartz acquisition
Last modified: 22/04/2021
Turn Based Days to Week cycle
Last modified: 10/05/2021
Figure 6.29 (Tetris) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Games: Big Farm Mobile Harvest Crops – Interactive
Last modified: 13/08/2021
Stronghold – Economy for Food Production
Last modified: 13/05/2021