Tag: Simulation

Users: Subsyst Simulator by Alexis Lozano

Users: Subsyst Simulator by Alexis Lozano

Last modified: 08/09/2020

Users: Subsyst Simulator by Alexis Lozano

Type: Community
“A game about sustainability and circular economy for food. The system represents the circular relationship between food production, energy production and waste processing. The production or processing of these elements can be intensified by investing game-money. If certain thresholds are passed, some cataclysms may be triggered. These events disrupt the way resources (food, energy, waste) are processed, affecting the interactions within the system”.
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Users: Fish Catch Rates Public by Spencer Tan Wen Hao

Users: Fish Catch Rates Public by Spencer Tan Wen Hao

Last modified: 01/09/2020

Users: Fish Catch Rates Public by Spencer Tan Wen Hao

Type: Community

A template showcasing multiple ways for calculating fish spawn and catch rates for an idle game.

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Users: Advanced Spin the Wheel Template by Himanshu Agarwal

Users: Advanced Spin the Wheel Template by Himanshu Agarwal

Last modified: 01/09/2020

Users: Advanced Spin the Wheel Template by Himanshu Agarwal

Type: Community

A more advanced model of a Spin the Wheel model with multiple options and branches.

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Minecraft – Enchanting – Interactive

Minecraft – Enchanting – Interactive

Last modified: 08/09/2020

Minecraft – Enchanting – Interactive

Type: Deconstructions

A diagram simulating enchanting outcomes for various tools in Minecraft.

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Power Grid – Powering up factories – Interactive

Power Grid – Powering up factories – Interactive

Last modified: 08/09/2020

Power Grid – Powering up factories – Interactive

Type: Deconstructions

A diagram about buying resources and powering up factories during your turn in order to generate income in Power Grid

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Rimworld – Raid points and colony wealth – Automated

Rimworld – Raid points and colony wealth – Automated

Last modified: 08/09/2020

Rimworld – Raid points and colony wealth – Automated

Type: Deconstructions

A Raid point calculator depending on several colony factors and how they influence raid strength in Rimworld.

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Stardew Valley Farming

Stardew Valley Farming

Last modified: 08/09/2020

Stardew Valley Farming

Type: Deconstructions

Income generated from growing crops and raising animals throughout all seasons. Simulation of multiple farming aspects.

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Traffic Light

Traffic Light

Last modified: 20/08/2020

Traffic Light

Type: Patterns

A simple diagram showcasing the functionality of a traffic light.

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Turn Based Days to Week cycle

Turn Based Days to Week cycle

Last modified: 08/09/2020

Turn Based Days to Week cycle

Type: Patterns

A representation of a weekly cycle simulated day by day in a casual quest based game.

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World Of Warcraft – Profession Leveling Example

World Of Warcraft – Profession Leveling Example

Last modified: 08/09/2020

World Of Warcraft – Profession Leveling Example

Type: Deconstructions

A diagram simulating profession leveling increase and unlocking new items through leveling in World of Warcraft

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Rocket League Attack vs Defense simulation

Rocket League Attack vs Defense simulation

Last modified: 08/09/2020

Rocket League Attack vs Defense simulation

Type: Deconstructions

A diagram simulating attacking and defending based on chances in Rocket League

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Stronghold – Economy for Food Production

Stronghold – Economy for Food Production

Last modified: 08/09/2020

Stronghold – Economy for Food Production

Type: Deconstructions

A diagram showcasing how available food affects player popularity in Stronghold.

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Witcher 3 Wild Hunt – Creating and using Swallow Potion

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Last modified: 08/09/2020

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Type: Deconstructions

Gathering necessary ingredients and crafting a Swallow Potion in Witcher 3 Wild Hunt

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World Of Warcraft – Enchanting Armors and Weapons

World Of Warcraft – Enchanting Armors and Weapons

Last modified: 08/09/2020

World Of Warcraft – Enchanting Armors and Weapons

Type: Deconstructions

Process of crafting one of the simpler enchants for armor and weapon gear in World of Warcraft.

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Counter Strike: Global Offensive money earned by a team in a competitive game

Counter Strike: Global Offensive money earned by a team in a competitive game

Last modified: 08/09/2020

Counter Strike: Global Offensive money earned by a team in a competitive game

Type: Deconstructions

A simulation of possible money earned by a team in an entire match of Counter Strike Global Offensive

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Witcher 3 Wild Hunt – Sign level and Upgrades

Witcher 3 Wild Hunt – Sign level and Upgrades

Last modified: 08/09/2020

Witcher 3 Wild Hunt – Sign level and Upgrades

Type: Deconstructions

A small diagram showing upgrade level and different effects for the Aard sign in Witcher 3 Wild Hunt

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Sid Meier’s Civilization VI technology skill tree and science economy

Sid Meier’s Civilization VI technology skill tree and science economy

Last modified: 08/09/2020

Sid Meier’s Civilization VI technology skill tree and science economy

Type: Deconstructions

A complex diagram showing technology skill tree evolution and point generation and spending in Civilization VI.

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Call of Duty Modern Warfare – Gunfire Mode

Call of Duty Modern Warfare – Gunfire Mode

Last modified: 08/09/2020

Call of Duty Modern Warfare – Gunfire Mode

Type: Deconstructions

A diagram that simulates the random selection of weapons throughout a Gunfire Mode match in Call of Duty Modern Warfare

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Battlefield V – In-Game Currency Acquisition

Battlefield V – In-Game Currency Acquisition

Last modified: 08/09/2020

Battlefield V – In-Game Currency Acquisition

Type: Deconstructions

A diagram about acquiring company coins through assignments and level-ups in Battlefield V.

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The Witcher 3: Wild Hunt Ursine armor damage reduction

The Witcher 3: Wild Hunt Ursine armor damage reduction

Last modified: 08/09/2020

The Witcher 3: Wild Hunt Ursine armor damage reduction

Type: Deconstructions

A diagram simulating damage reduction of various types when wearing Ursine armor in Witcher 3 Wild Hunt

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Candy Crush Saga – Points needed to obtain 3 stars on level 10

Candy Crush Saga – Points needed to obtain 3 stars on level 10

Last modified: 08/09/2020

Candy Crush Saga – Points needed to obtain 3 stars on level 10

Type: Deconstructions

A diagram simulating combinations a player should seek in order to obtain 3 stars on level 10 of Candy Crush Saga

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Fifa 20 – Card Drop Chance and Rarity

Fifa 20 – Card Drop Chance and Rarity

Last modified: 08/09/2020

Fifa 20 – Card Drop Chance and Rarity

Type: Deconstructions

A diagram simulating chances of various rarity card drops from Fifa 20 Ultimate Team Card Packs

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Stardew Valley – Friendship Points

Stardew Valley – Friendship Points

Last modified: 08/09/2020

Stardew Valley – Friendship Points

Type: Deconstructions

A diagram simulating various ways of obtaining friendship points and friendship level upgrades according to those points in Stardew Valley.

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Pokemon Go – Hatching Egg mechanics

Pokemon Go – Hatching Egg mechanics

Last modified: 08/09/2020

Pokemon Go – Hatching Egg mechanics

Type: Deconstructions

A diagram simulating required distance of hatching an egg and the probability for each pokemon in Pokemon Go

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Pokemon Go – Daily Research Stamp Breakthrough

Pokemon Go – Daily Research Stamp Breakthrough

Last modified: 08/09/2020

Pokemon Go – Daily Research Stamp Breakthrough

Type: Deconstructions

A diagram representing the acquisition of research stamps through quests and all their possible rewards

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Hay Day crops planted up to level 15

Hay Day crops planted up to level 15

Last modified: 08/09/2020

Hay Day crops planted up to level 15

Type: Deconstructions

A diagram showing crops that can be planted and crops that become available through leveling until level 15 in Hay Day.

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Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Last modified: 08/09/2020

Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Type: Deconstructions

A simulation of a complete run in Temple Run with all possible coins that the player can obtain while having full “Coin Value” upgrade.

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Hay Day: Crafting the diamond ring

Hay Day: Crafting the diamond ring

Last modified: 08/09/2020

Hay Day: Crafting the diamond ring

Type: Deconstructions

A diagram about obtaining the necessary materials and fulfilling the conditions for crafting a diamond ring in Hay Day.

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Pokemon Red: Spawn rates before first gym

Pokemon Red: Spawn rates before first gym

Last modified: 08/09/2020

Pokemon Red: Spawn rates before first gym

Type: Deconstructions

A diagram simulating pokemon capture rates in all the locations the player can access before the first gym in Pokemon Red.

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Attack vs Defense in a football game

Attack vs Defense in a football game

Last modified: 20/08/2020

Attack vs Defense in a football game

Type: Patterns

A pattern diagram showing the simulation of a football game using ratings on the 3 main compartments of a team.

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Starcraft 2 resources generation and strategy

Starcraft 2 resources generation and strategy

Last modified: 08/09/2020

Starcraft 2 resources generation and strategy

Type: Deconstructions

A complex diagram simulating the “Protos all-in” strategy and resource management in Starcraft 2.

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Lifeline

Lifeline

Last modified: 08/09/2020

Lifeline

Type: Deconstructions

A diagram depicting a dialogue branching process in Lifeline.

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Minecraft hunger and exhaustion meters

Minecraft hunger and exhaustion meters

Last modified: 08/09/2020

Minecraft hunger and exhaustion meters

Type: Deconstructions

A diagram simulating the hunger bar exhaustion through different actions and calculating amounts of different food types in order to satisfy it in Minecraft.

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