Tag: Shooter

Games: DOOM – Level Progression – Automated

Games: DOOM – Level Progression – Automated

Last modified: 24/09/2020

Games: DOOM – Level Progression – Automated

Type: Deconstructions

An in-depth simulation of the progression of a level in classic DOOM.

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Battle Chasers – Overcharge mechanic

Battle Chasers – Overcharge mechanic

Last modified: 08/09/2020

Battle Chasers – Overcharge mechanic

Type: Deconstructions

A small interactive diagram simulating the efficiency of using overcharge vs using mana for casting spells in Battle Chasers.

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Warframe: Nekros Build

Warframe: Nekros Build

Last modified: 08/09/2020

Warframe: Nekros Build

Type: Deconstructions

A diagram simulating the progression path and invested time required to unlock the Nekros build.

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Counter Strike: Global Offensive money earned by a team in a competitive game

Counter Strike: Global Offensive money earned by a team in a competitive game

Last modified: 08/09/2020

Counter Strike: Global Offensive money earned by a team in a competitive game

Type: Deconstructions

A simulation of possible money earned by a team in an entire match of Counter Strike Global Offensive

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Overwatch Soldier: 76 ultimate charge

Overwatch Soldier: 76 ultimate charge

Last modified: 08/09/2020

Overwatch Soldier: 76 ultimate charge

Type: Deconstructions

The process through which Soldier 76 charges his ultimate ability by getting kills and using his other abilities in Overwatch

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Battlefield V – In-Game Currency Acquisition

Battlefield V – In-Game Currency Acquisition

Last modified: 08/09/2020

Battlefield V – In-Game Currency Acquisition

Type: Deconstructions

A diagram about acquiring company coins through assignments and level-ups in Battlefield V.

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Call of Duty Modern Warfare – Gunfire Mode

Call of Duty Modern Warfare – Gunfire Mode

Last modified: 08/09/2020

Call of Duty Modern Warfare – Gunfire Mode

Type: Deconstructions

A diagram that simulates the random selection of weapons throughout a Gunfire Mode match in Call of Duty Modern Warfare

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Rainbow Six Siege – Loot box mechanics

Rainbow Six Siege – Loot box mechanics

Last modified: 08/09/2020

Rainbow Six Siege – Loot box mechanics

Type: Deconstructions

A diagram simulating the probability of getting a card at the end of a won match in Rainbow Six Siege.

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Shooter Level progression

Shooter Level progression

Last modified: 08/09/2020

Shooter Level progression

Type: Patterns

A progression pattern for a shooter game handling various routes that the player can take during a level.

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