PvP
Common mechanics in Player vs Player games. From FIFA to League of Legends, Dota, and Minecraft. From item crafting, farming, resource generation, and strategy to card drop chance and rarity.
Card game 4 Stealth 3 Fighter 2 Crafting 10 Roguelike 5 Horror 1 Interactive 2 Economy 40 Survival 4 Game loop 31 Board game 2 Gacha/lootbox 12 Racing 3 IAP 14 Hypercasual 6 Incremental 9 RewardedVideo 8 Battle royale 4 Text adventure 1 Tactical RPG 3 Sandbox 5 MOBA 13 Auto battler 2 RTS 1 Wargame 4 Competitive 25 Open world 14 Flash version 13 Mobile 30 Lessons 11 Basics 9 Systems 28 Adventure 18 Simulation 43 Midcore 19 Multiplayer 44 Co-Op 23 PvP 44 Single Player 56 PvE 28 Paid 20 Subscription 4 PC 54 MMORPG 8 Strategy 32 Free2Play 51 Action 49 Hardcore 29 Casual 37 RPG 23 VIP Pass 20 Shooter 14 Console 19 Sports 6 Math 4 Runner 8 Idle 7 Clicker 6
PvP

Magic the Gathering arena Free2Play rewards
Last modified: 22/04/2021
Clash of Clans dark elixir troops
Last modified: 22/04/2021
Fortnite gameplay xp calculator
Last modified: 12/05/2021
Starcraft II resources generation and strategy
Last modified: 07/05/2021
Path of Exile Weapon DPS and critical strike
Last modified: 22/04/2021
Pokemon Go – Hatching Egg mechanics
Last modified: 22/04/2021
Games: Path of Exile – Weapon drop rates – Automated
Last modified: 22/04/2021
Battlefield V – In-Game Currency Acquisition
Last modified: 22/04/2021
Hearthstone The Arena Rewards
Last modified: 12/05/2021
Dota Underlords – Hero Rarity chance
Last modified: 13/05/2021
League Of Legends – Annie Pyromania Skill
Last modified: 22/04/2021
League Of Legends – KDR and DF calculations
Last modified: 22/04/2021
Fifa 20 – Card Drop Chance and Rarity
Last modified: 22/04/2021
Pokemon Go – Daily Research Stamp Breakthrough
Last modified: 22/04/2021
Call of Duty Modern Warfare – Gunfire Mode
Last modified: 22/04/2021
Dragon Ball Mobile – Battle example
Last modified: 22/04/2021
Rainbow Six Siege – Loot box mechanics
Last modified: 22/04/2021
Arena of Valor arcana and hero purchases
Last modified: 13/05/2021
League of Legends Master Yi base damage
Last modified: 22/04/2021
League of Legends: Automated minion farming calculator
Last modified: 22/04/2021
Minecraft hunger and exhaustion meters
Last modified: 22/04/2021
League Of Legends – Item Crafting example
Last modified: 13/05/2021
Webinar: Wild Rift Battle Pass
Last modified: 14/05/2021
Systems: Fire rate for a burst fire mode – Automated
Last modified: 13/05/2021
Tic-tac-toe
Last modified: 07/05/2021
Patterns: Chain attack combo that increases with every hit
Last modified: 13/08/2021
Arena of Valor Full Meta
Last modified: 22/04/2021
Minecraft – Enchanting – Interactive
Last modified: 22/04/2021
Mario Kart 8 – Item probability in a mushroom only race – Automated
Last modified: 22/04/2021
Power Grid – Powering up factories – Interactive
Last modified: 22/04/2021
Battle Legion
Last modified: 22/04/2021
Settlers of Catan
Last modified: 12/05/2021
Dungeon Fighter Online
Last modified: 13/05/2021
League of Legends leveling up
Last modified: 22/04/2021
Overwatch Soldier: 76 ultimate charge
Last modified: 22/04/2021
Figure 6.28 (Risk) – Game mechanics, advanced game design book
Last modified: 12/04/2021
World Of Warcraft – Profession Leveling Example
Last modified: 10/05/2021
Rocket League Attack vs Defense simulation
Last modified: 13/05/2021
Fortnite Battle Royale – Building with resources
Last modified: 13/05/2021
League of Legends Syndra itemization and scaling
Last modified: 13/05/2021
Warframe: Nekros Build
Last modified: 12/05/2021
League Of Legends – Minion per wave gold value
Last modified: 22/04/2021
Counter Strike: Global Offensive money earned by a team in a competitive game
Last modified: 13/05/2021