Tag: PvE

Games: DOOM – Level Progression – Automated

Games: DOOM – Level Progression – Automated

Last modified: 24/09/2020

Games: DOOM – Level Progression – Automated

Type: Deconstructions

An in-depth simulation of the progression of a level in classic DOOM.

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Sonic Dash Monetization

Sonic Dash Monetization

Last modified: 08/09/2020

Sonic Dash Monetization

Type: Deconstructions

A diagram showing the various ways in which a Free 2 Play mobile game obtains revenue through ads and in-app purchases and the advantages that the player obtains through them.

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Minecraft – Enchanting – Interactive

Minecraft – Enchanting – Interactive

Last modified: 08/09/2020

Minecraft – Enchanting – Interactive

Type: Deconstructions

A diagram simulating enchanting outcomes for various tools in Minecraft.

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Mario Kart 8 – Item probability in a mushroom only race – Automated

Mario Kart 8 – Item probability in a mushroom only race – Automated

Last modified: 20/08/2020

Mario Kart 8 – Item probability in a mushroom only race – Automated

Type: Deconstructions

Diagram simulating probabilities of obtaining different items according to the player’s position during the race in Mario Kart 8.

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Battle Legion

Battle Legion

Last modified: 08/09/2020

Battle Legion

Type: Deconstructions

A diagram about simulating battles, obtaining gold and resources and upgrading troops in Battle Legion.

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CSR Racing 2

CSR Racing 2

Last modified: 08/09/2020

CSR Racing 2

Type: Deconstructions

Simulation of required races needed to unlock a 5 star car. Money earned from races is spent on upgrades and purchasing better cars to ensure progression.

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Hunter Assassin deconstruction

Hunter Assassin deconstruction

Last modified: 08/09/2020

Hunter Assassin deconstruction

Type: Deconstructions

Hyper-casual game deconstruction focusing on obtaining currency (gems) through gameplay or watching ads.

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Dungeon Fighter Online

Dungeon Fighter Online

Last modified: 08/09/2020

Dungeon Fighter Online

Type: Deconstructions

Deconstruction of a MMORPG simulating item and material acquisition, experience gain, item drops and stamina management.

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Fate Grand Order

Fate Grand Order

Last modified: 08/09/2020

Fate Grand Order

Type: Deconstructions

A diagram of an MMO simulating hard currency (saint quartz) acquisition through gameplay, events and quests.

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World Of Warcraft – Profession Leveling Example

World Of Warcraft – Profession Leveling Example

Last modified: 08/09/2020

World Of Warcraft – Profession Leveling Example

Type: Deconstructions

A diagram simulating profession leveling increase and unlocking new items through leveling in World of Warcraft

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Stronghold – Economy for Food Production

Stronghold – Economy for Food Production

Last modified: 08/09/2020

Stronghold – Economy for Food Production

Type: Deconstructions

A diagram showcasing how available food affects player popularity in Stronghold.

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Warframe: Nekros Build

Warframe: Nekros Build

Last modified: 08/09/2020

Warframe: Nekros Build

Type: Deconstructions

A diagram simulating the progression path and invested time required to unlock the Nekros build.

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World Of Warcraft – Enchanting Armors and Weapons

World Of Warcraft – Enchanting Armors and Weapons

Last modified: 08/09/2020

World Of Warcraft – Enchanting Armors and Weapons

Type: Deconstructions

Process of crafting one of the simpler enchants for armor and weapon gear in World of Warcraft.

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Call of Duty Modern Warfare – Gunfire Mode

Call of Duty Modern Warfare – Gunfire Mode

Last modified: 08/09/2020

Call of Duty Modern Warfare – Gunfire Mode

Type: Deconstructions

A diagram that simulates the random selection of weapons throughout a Gunfire Mode match in Call of Duty Modern Warfare

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Monster Hunter: World Defender Katana upgrade path

Monster Hunter: World Defender Katana upgrade path

Last modified: 08/09/2020

Monster Hunter: World Defender Katana upgrade path

Type: Deconstructions

A diagram about obtaining the necessary materials to upgrade a certain katana to its maximum level in Monster Hunter: World

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Hearthstone The Arena Rewards

Hearthstone The Arena Rewards

Last modified: 08/09/2020

Hearthstone The Arena Rewards

Type: Deconstructions

A diagram showing the various possible arena rewards depending on victories in Hearthstone.

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Path of Exile Weapon DPS and critical strike

Path of Exile Weapon DPS and critical strike

Last modified: 08/09/2020

Path of Exile Weapon DPS and critical strike

Type: Deconstructions

A DPS calculator for certain weapons and normal attacks vs critical attacks in Path of Exile.

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Fifa 20 – Card Drop Chance and Rarity

Fifa 20 – Card Drop Chance and Rarity

Last modified: 08/09/2020

Fifa 20 – Card Drop Chance and Rarity

Type: Deconstructions

A diagram simulating chances of various rarity card drops from Fifa 20 Ultimate Team Card Packs

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Dragon Ball Mobile – Battle example

Dragon Ball Mobile – Battle example

Last modified: 08/09/2020

Dragon Ball Mobile – Battle example

Type: Deconstructions

An example of a PVE battle between a player and a monster in Dragon Ball Mobile.

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Shooter Level progression

Shooter Level progression

Last modified: 08/09/2020

Shooter Level progression

Type: Patterns

A progression pattern for a shooter game handling various routes that the player can take during a level.

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Starcraft 2 resources generation and strategy

Starcraft 2 resources generation and strategy

Last modified: 08/09/2020

Starcraft 2 resources generation and strategy

Type: Deconstructions

A complex diagram simulating the “Protos all-in” strategy and resource management in Starcraft 2.

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Tap titans 2

Tap titans 2

Last modified: 08/09/2020

Tap titans 2

Type: Deconstructions

A diagram about advancing through levels and upgrading tap power in Tap Titans 2.

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Minecraft hunger and exhaustion meters

Minecraft hunger and exhaustion meters

Last modified: 08/09/2020

Minecraft hunger and exhaustion meters

Type: Deconstructions

A diagram simulating the hunger bar exhaustion through different actions and calculating amounts of different food types in order to satisfy it in Minecraft.

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